After thinking about all the suggestions here and the main HabitRPG thread, I finally reworked all my habits and dailies under the following guidelines:
Considered @wc8's suggestion and reassessed my goals for everything I have in Habit. Focused on a smaller number of Dailies that I am committed to doing everyday [or as scheduled] Changed all the names of Dailies to quest-like, RPG names. This came easier for some tasks than others. So far this has been most helpful! Examples: "Defeat the Clutter Monster", "Take Health Stims", "Floss Fight", "Teeth Crafting", "Beat the Clock" Any new dailies I thought of I added, turned them off [not due on any day] and plan to activate them after other dailies have reached streak status [21 days]. This is a workaround for progressive dailies, makes you think of end game, and moving towards Mastery [scaffolding mechanism] Moved some lesser goals to habits, made almost all of them + only. Adjusted difficulty for each task appropriately, it does help to know you get rewarded more for the hard ones. Tags for organization (I have a loooot of habits now, vs dailies). Tagged freelance work as Play [subtle mental shift]. A couple of ending thoughts, I am a huge fan of viewing life as a game. I try to approach life in ways that make it more fun. Even turning the not-fun tasks into something fun [I sense a "no duh" coming]. Thus, changing the names of the dailies, especially the hardest ones, was a logical next step for me, and it's working! Abstracting the actual task into something like "Defeating the Clutter Monster" is much more fun than "5m Tidy Up", no matter how much experience or gold I get.
"In every job that must be done, there is an element of fun. You find the fun, and - SNAP - the job's a game!" - Mary Poppins
The scaffolding mechanism I also feel is important. Knowing what you plan to work on, and not just what you are working on, is helpful to remind yourself you are working towards Mastery. Which also takes away the tendency [for some of us] to add a bazillion dailies, because we want to be better now! Thats just not realistic, so setting smaller, achievable goals knowing you are going to progressively add new challenges later is essential for sustainable growth.
"A game is a series of meaningful choices" - Sid Meier
by onduhray on community.habitrpg.com
migrated by JiggerD (talk) 02:56, January 20, 2014 (UTC)