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The Keep: Index > The Armory > »★« We got this »★«


We got this is an international big group established in 2015.

Logowegotthis

We thrive on self-sustainability and shared accountability with everyone pitching in a bit making this an interesting collective. We aim to be the most succesful group on Habitica while enjoying and sharing our plunder with everyone.

Remember, together we can grow stronger and better, together We can do this!

  • Group ID: c5787e63-cdcb-4936-9910-9e3d2408952d

Below is our Hall of Fame, a collection of our Heroes, victories and memories to last forever. Click on a picture to enlarge it.


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HARDEST HITTERS

Andre lopes

André Lopes: "i really don't know how i've done it" 6/2/15



Fao

fao 18/3/2016

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CONQUESTS

Deerz

soon stag squad

Bearz

bear cult

Gryphonz

gryphons and friends

Hedgehogs

hedgehog fiesta




Grown

a few grown mounts



Slimes

slime triumph



Nightmarez

a few pony owners after our recent victory

Winterwonderland

the Guild during Winter Wonderland holidays

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When you get to that magical point of no return and hit level 100, you could use an Orb of Rebirth and try out all the classes then go for those highest levels. If that doesn't sound like something for you, here are some suggestions on what to do when you're level 100 (credit to Vhedra - "Vhedra's Rules of Play") :

  • Survival Mode - Leveling up does not restore HP.
  • Song of Time - After each cron all gold and equipment are lost. Gold must be stored in the bank the day before and items can be re-equipped for a small fee.
  • Limit Break - During boss quests, all non time sensitive dailies need to be completed before 6PM. Doing so allows a huge burst of damage to the quest boss.
  • Armour Repairs - Equipment that is lost after death must be repaired. The cost to restore each item is doubled.
  • The Iron Bank - 10% fee to all withdrawals, with a 1000 gold tax at the beginning of each month.
  • How to Train your Menagerie - 50 Gold to hatch a regular pet. 100 Gold to hatch a quest pet.
  • School of the Arcane Arts - Allocating attribute points cost 25 gold each.
  • One-Time Use - Skill scrolls cost a small amount of gold per use. The scroll disappears after casting and must be repurchased to cast again.
  • Chilling Frost - A slightly more unpredictable spell. Costs more gold and deals damage to the caster. Cannot be used the next day.
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