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'''Task Value''' refers to the value of a [[Habits|Habit]], [[Dailies|Daily]], or [[To Do's|To Do]]. It is represented by the color of the [[Tasks|task]], where yellow is neutral, orange and red are negative, and green and blue are positive. Task value affects many aspects of Habitica, including damage dealt for bad Habits and missed Dailies, [[Experience Points|Experience]] and [[Gold Points|Gold]] gained, certain class [[Skills]], and other things.
[[File:Task-value-graph.png|thumb|A Daily's value can be viewed by hovering your mouse over the rightmost point on the progress chart.]]
 
'''Task Value''' refers to the value of a [[Habits|Habit]], [[dailies|Daily]], or [[To-Dos|To-Do]]. It is represented by the [[Tasks|task]]'s color, where yellow is neutral, orange and red are negative, and green and blue are positive. Task value factors into many things, including damage dealt for bad Habits and missed Dailies, [[Experience Points|experience]] gain, [[Gold Points|gold]] gain, and certain class [[Skills]].
 
 
To view the value of a Habit or Daily, click on its progress bar icon (circled in red in the image) and then hover your mouse over the most recent point on the graph (the rightmost point). A popup will appear showing the task's value, labelled as its "Score". You may also view the aggregate value of every item on your entire To-Do list by clicking the progress bar icon at the top of the To-Dos column.
 
 
The value of any task can be viewed by using the [[Data Display Tool]], [https://habitica.com/static/api the API], or [[Data Export|exported data]].
 
   
 
__TOC__
 
__TOC__
   
  +
{{clr}}
 
==Task Colors==
 
==Task Colors==
 
[[File:HabitsMenu.jpg|thumb|The different colors a task can have, ordered from highest to lowest value.]]
 
[[File:HabitsMenu.jpg|thumb|The different colors a task can have, ordered from highest to lowest value.]]
Colors provide a rough indication of a task's value. All new tasks start as yellow and will eventually become blue as their value increases, or red as their value decreases. There is no limit on actual minimum and maximum values (though there is an effective maximum and minimum). A Daily with no scheduled days (a permanently grey Daily) still has a value, which can be viewed in the [[Data Display Tool|Data Display Tool's]] Task Overview section.
+
Colors provide a rough indication of a task's value. All new tasks start as yellow and will eventually become blue as their value increases (as you perform positive Habits or complete Dailies) or red as their value decreases (as you perform negative Habits, miss due Dailies, or leave To Do's uncompleted).
   
  +
There is no limit on actual values but there is an effective maximum and minimum. After a task has reached the effective maximum or minimum, further changes in value don't have any effect on the behavior of the task.
{| class="article-table" border="0" cellpadding="5" cellspacing="0" style="margin: 1em auto 1em auto;"
 
  +
  +
A Daily with no scheduled days is always colored grey (a [[Dailies#Grey Dailies|Grey Daily]]) but it still has a value. Completing a Grey Daily makes the value more positive; if you edit the Daily to make it scheduled, you'll see it has become green or blue. The effective color of a Grey Daily can be seen in the [[Data Display Tool|Data Display Tool's]] Task Overview section.
  +
  +
{| class="article-table" style="margin: 1em auto 1em auto;" cellspacing="0" cellpadding="5" border="0"
 
|-
 
|-
 
! scope="col" |Color
 
! scope="col" |Color
 
! scope="col" |Value
 
! scope="col" |Value
! scope="col" |Consecutive Clicks<br />Needed to Turn<br />This Color<br />(without Cron adjustments)
+
! scope="col" |Consecutive Clicks<br />Needed to Turn<br />This Color<br />(approximate)
 
|-
 
|-
 
|Bright Blue
 
|Bright Blue
|Greater than 10
+
|Greater than 12
 
|12 positive
 
|12 positive
 
|-
 
|-
  +
|Light Blue
|Blue Grey
 
|Between 5 and 10
+
|Between 6 and 11
 
|6 positive
 
|6 positive
 
|-
 
|-
Line 31: Line 31:
 
|-
 
|-
 
|Yellow
 
|Yellow
  +
|0 clicks total only
|Between -1 and 1
 
 
|0 clicks
 
|0 clicks
 
|-
 
|-
 
|Orange
 
|Orange
|Between -10 and -1
+
|Between -9 and -1
 
|1 negative
 
|1 negative
 
|-
 
|-
 
|Red
 
|Red
|Between -20 and -10
+
|Between -16 and -9
 
|9 negative
 
|9 negative
 
|-
 
|-
 
|Dark Red
 
|Dark Red
|Less than -20
+
|Less than -16
 
|16 negative
 
|16 negative
 
|}
 
|}
  +
 
{{clr}}
 
{{clr}}
   
 
==Effects of Task Value==
 
==Effects of Task Value==
* Experience gain decreases as task value increases.
+
As you complete a Daily or perform a positive Habit, the task's value increases, which means that:
  +
* the task becomes more blue
* Gold gain decreases as task value increases.
 
  +
* Experience gain decreases
* Damage from bad Habits or missed Dailies decreases as tasks value increases.
 
 
* Gold gain decreases
* Item drop chance varies based on task value. In general, the drop chance decreases as the task's value increases. However, the drop chance begins to increase again once the task value exceeds 21.27.
 
 
* Damage from bad Habits or missed Dailies decreases
* Certain [[skills]], such as Burst of Flames, are more effective against tasks with higher values.
 
  +
* Damage dealt to a [[Quests|Quest]] [[Boss]] decreases
  +
  +
When you don't complete a scheduled Daily or a To Do, or when you perform a negative Habit, the task's value decreases, which means that the task becomes more red, and the other effects from the list above are reversed (e.g., Experience gain increases).
  +
 
Task value also affects the chance of receiving [[drops]]. In general, the drop chance decreases as the task's value increases. However, the drop chance begins to increase again once the task value exceeds 21.27.
  +
 
Certain [[skills]], such as Burst of Flames, are more effective against tasks with higher values.
   
 
==Ways Task Value is Affected==
 
==Ways Task Value is Affected==
  +
Habitica calculates task value automatically over time. Specifically, task value is affected by the following:
* Performing a good Habit (+) or checking off a Daily will increase that task's value. [[Critical Hit|Critical hits]] affect the magnitude of this increase.
 
  +
** The task value changes by approximately <math>0.9747^x</math>, where <math>x</math> is the current task value. This means the greater the magnitude of the task value, the less it will change. For more precise information on how task value changes are calculated, see the [[Talk:Task_Value#Task_value_calculations|talk page]].
 
* Performing a bad Habit (-), missing a Daily, or procrastinating on a To-Do will decrease that task's value.  Task value changes by the same amount as for a good Habit/Daily, but in the opposite (negative) direction.
+
* Performing a good [[Habit]] (+) or checking off a [[Daily]] will increase that task's value. [[Critical Hit|Critical hits]] affect the magnitude of this increase.
  +
** The increase to task value without a critical hit is<math>0.9747^x</math>, where<math>x</math> is the current task value. (Two exceptions apply: If the current task value is below -47.27, use that value for<math>x</math> instead of the current task value. If the current task value is above 21.27, use that value for<math>x</math> instead of the current task value.)
* Performing certain [[skills]] on a task, such as Searing Brightness or Brutal Smash, will increase that task's value.
 
  +
** The higher a task's value (up to 21.27), the less it will change.
  +
* Performing a bad [[Habits|Habit]] (-), missing a [[Dailies|Daily]], or procrastinating on a [[To Do's|To Do]] will decrease that task's value. Task value changes by the same amount as for a good [[Habits|Habit]]/[[Dailies|Daily]], but in the opposite (negative) direction.
 
* Performing certain [[skills]] on a task, such as Searing Brightness or Brutal Smash, will increase that task's value. Skills cannot affect the value of [[Challenges|challenge]] tasks.
 
* Habits without both a positive and negative action will have their value halved at each [[Cron]] until it reaches 0.1, when it will be set to 0.
 
* Habits without both a positive and negative action will have their value halved at each [[Cron]] until it reaches 0.1, when it will be set to 0.
 
* Regardless of the value that shows in the Data Display Tool, tasks have an ''effective maximum'' positive value of 21.27 and negative value of -47.27 for the following reward calculations:
 
* Regardless of the value that shows in the Data Display Tool, tasks have an ''effective maximum'' positive value of 21.27 and negative value of -47.27 for the following reward calculations:
 
** The change in task value (as shown above).
 
** The change in task value (as shown above).
** XP and GP rewards for clicking off a task or clicking a good Habit (+). This is most noticeable in that a Task with a value of 30 is worth the same [[Experience Points|XP]] and [[Gold Points|GP]] as a task with a value of 22.
+
** [[Experience Points|XP]] and [[Gold Points|GP]] rewards for completing a Daily or To Do, or for performing a good Habit (+). This is most noticeable in that a task with a value of 30 is worth the same XP and GP as a task with a value of 22.
** [[Health Points|HP]] loss for an incomplete Daily at Cron or clicking a bad Habit (-).
+
** [[Health Points|HP]] loss for an incomplete [[Dailies|Daily]] at [[Cron]] or clicking a bad [[Habits|Habit]] (-).
 
** Quest [[boss]] damage, which is done according to the task's effective value.
 
** Quest [[boss]] damage, which is done according to the task's effective value.
  +
  +
There are also a few ways to reset tasks to a neutral value, if they are not from an active [[Challenges]] or a [[Group Plans]]:
  +
* You can completely reset a single task to the 0.0 (yellow) value by deleting it and recreating it.
  +
* You can reset '''all''' your tasks to the 0.0 (yellow) value with a [[Fortify Potion|Fortify]] potion.
  +
* You can use an [[Orb of Rebirth]] which resets all your tasks to yellow (and makes other changes to your account).
  +
  +
Because task value is a representation of your progress on a task over time, there is no way to directly adjust a task's value other than resetting it as described above. However, if you want to adjust the rewards/damage you receive from a task, there's a [[difficulty]] setting when you edit a task. You can set a task to be Trivial, Easy, Medium, or Hard, with Easy being the default. The harder the difficulty, the greater the rewards and damage. For example, you may want to use the Hard difficulty if a task is particularly difficult or protracted, like "Finish doctorate" or "Run marathon".
  +
  +
[[de:Aufgabenwert]]
 
[[fr:Valeur d'une tâche]]
 
[[fr:Valeur d'une tâche]]
  +
[[ru:Ценность задания]]
  +
[[nl:Taak waarde]]
  +
[[zh:任务价值]]
  +
[[ja:タスクの値]]
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]
 
[[Category:Incentives]]
 
[[Category:Incentives]]
 
[[Category:References Source Code]]
 
[[Category:References Source Code]]
[[Category:Content]]
+
[[Category:ToBeReviewed]]

Revision as of 05:01, 20 March 2021

Task Value refers to the value of a Habit, Daily, or To Do. It is represented by the color of the task, where yellow is neutral, orange and red are negative, and green and blue are positive. Task value affects many aspects of Habitica, including damage dealt for bad Habits and missed Dailies, Experience and Gold gained, certain class Skills, and other things.

Task Colors

HabitsMenu

The different colors a task can have, ordered from highest to lowest value.

Colors provide a rough indication of a task's value. All new tasks start as yellow and will eventually become blue as their value increases (as you perform positive Habits or complete Dailies) or red as their value decreases (as you perform negative Habits, miss due Dailies, or leave To Do's uncompleted).

There is no limit on actual values but there is an effective maximum and minimum. After a task has reached the effective maximum or minimum, further changes in value don't have any effect on the behavior of the task.

A Daily with no scheduled days is always colored grey (a Grey Daily) but it still has a value. Completing a Grey Daily makes the value more positive; if you edit the Daily to make it scheduled, you'll see it has become green or blue. The effective color of a Grey Daily can be seen in the Data Display Tool's Task Overview section.

Color Value Consecutive Clicks
Needed to Turn
This Color
(approximate)
Bright Blue Greater than 12 12 positive
Light Blue Between 6 and 11 6 positive
Green Between 1 and 5 1 positive
Yellow 0 clicks total only 0 clicks
Orange Between -9 and -1 1 negative
Red Between -16 and -9 9 negative
Dark Red Less than -16 16 negative

Effects of Task Value

As you complete a Daily or perform a positive Habit, the task's value increases, which means that:

  • the task becomes more blue
  • Experience gain decreases
  • Gold gain decreases
  • Damage from bad Habits or missed Dailies decreases
  • Damage dealt to a Quest Boss decreases

When you don't complete a scheduled Daily or a To Do, or when you perform a negative Habit, the task's value decreases, which means that the task becomes more red, and the other effects from the list above are reversed (e.g., Experience gain increases).

Task value also affects the chance of receiving drops. In general, the drop chance decreases as the task's value increases. However, the drop chance begins to increase again once the task value exceeds 21.27.

Certain skills, such as Burst of Flames, are more effective against tasks with higher values.

Ways Task Value is Affected

Habitica calculates task value automatically over time. Specifically, task value is affected by the following:

  • Performing a good Habit (+) or checking off a Daily will increase that task's value. Critical hits affect the magnitude of this increase.
    • The increase to task value without a critical hit is, where is the current task value. (Two exceptions apply: If the current task value is below -47.27, use that value for instead of the current task value. If the current task value is above 21.27, use that value for instead of the current task value.)
    • The higher a task's value (up to 21.27), the less it will change.
  • Performing a bad Habit (-), missing a Daily, or procrastinating on a To Do will decrease that task's value. Task value changes by the same amount as for a good Habit/Daily, but in the opposite (negative) direction.
  • Performing certain skills on a task, such as Searing Brightness or Brutal Smash, will increase that task's value. Skills cannot affect the value of challenge tasks.
  • Habits without both a positive and negative action will have their value halved at each Cron until it reaches 0.1, when it will be set to 0.
  • Regardless of the value that shows in the Data Display Tool, tasks have an effective maximum positive value of 21.27 and negative value of -47.27 for the following reward calculations:
    • The change in task value (as shown above).
    • XP and GP rewards for completing a Daily or To Do, or for performing a good Habit (+). This is most noticeable in that a task with a value of 30 is worth the same XP and GP as a task with a value of 22.
    • HP loss for an incomplete Daily at Cron or clicking a bad Habit (-).
    • Quest boss damage, which is done according to the task's effective value.

There are also a few ways to reset tasks to a neutral value, if they are not from an active Challenges or a Group Plans:

  • You can completely reset a single task to the 0.0 (yellow) value by deleting it and recreating it.
  • You can reset all your tasks to the 0.0 (yellow) value with a Fortify potion.
  • You can use an Orb of Rebirth which resets all your tasks to yellow (and makes other changes to your account).

Because task value is a representation of your progress on a task over time, there is no way to directly adjust a task's value other than resetting it as described above. However, if you want to adjust the rewards/damage you receive from a task, there's a difficulty setting when you edit a task. You can set a task to be Trivial, Easy, Medium, or Hard, with Easy being the default. The harder the difficulty, the greater the rewards and damage. For example, you may want to use the Hard difficulty if a task is particularly difficult or protracted, like "Finish doctorate" or "Run marathon".