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Habitica is the name of both the Habitica game, and the imaginary world in which events in the game take place. It contains many locations, including virtual locations that can be visited in the game, other locations that are only mentioned in the game, and locations that are unofficial and have been imagined by members of the Habitica community.
Locations and Landmarks
Habitica has many locations and landmarks, and the list of known ones continues to grow as new quests and world events are added. Some are associated with actual gameplay or the social elements of Habitica. Others simply provide a setting for a quest.
Locations Relating to Gameplay
The Tavern: This all-ages pub is staffed by Daniel the Tavern Keeper.
The Quest Shop: A quest scroll shop run by Ian the Quest Leader. Gold-purchasable quest scrolls come available as players gain experience or complete prerequisite quest lines, and Ian also has rare pet scrolls available for gems.
The Seasonal Shop: The Seasonal Sorceress (aka Lemoness) manages this festive shop that is only open during the four Grand Galas. The store stocks seasonal equipment, quest scrolls, and transformation items that are only available during certain seasons. It first opened during the Winter Wonderland gala in 2014-2015.
Locations Mentioned in Quests and Events
|Ancient City Ruins||Located in the Timewastes Desert, these mysterious ruins are home to some invisible creatures.|
|Blacksmith's Forges||The forges serve as the main workspace of the Blacksmiths.|
|Conquest Creek||The main source for Habit City's water supply. While it was once contaminated, the Unicorn Queen used her magical horn to purify the water to protect the city.|
|Dark Crevasse||A deep sea cave near Dilatory that contains an Underwater Fortress. King Manta used a powerful spell to slow time within the Crevasse whilst fighting the Dread Drag'on. The spell broke when re-enforcements arrived.|
|Dilatory||An ancient city that sank into the sea, re-discovered during the 2014 Summer Splash world event. Local landmarks include the Dark Crevasse, a Racetrack and a Public Library. Following the Drag'on's defeat, the city has been inHabited by merfolk and their mantis shrimp friends. The ruler of Dilatory is named King Manta, and his daughter is Princess Adva. Dilatory is the only area of Habitica that is not affected by the April Fool's magical pranks.|
|Dilatory Library||A library located in the underwater city of Dilatory. The books were enchanted long before it sank into the sea. The enchantments protect the books against water, fire, mold, pests, thieves, stabbing, and even inappropriate citations.|
|Dilatory Racetrack||A seahorse racetrack located in the underwater city of Dilatory.|
|Diligent Docks||Boarding and disembarking place for submarines to and from the city of Dilatory.|
|Dungeons of Drudgery||Abandoned dungeons where brave Habiticans still go in search of a quest. Often covered in slime and sludge, due to it being the home of a fearsome foe.|
|Flourishing Fields||The most productive area of Habitica, introduced in the 2015 Fall Festival. It is ruled by the Joyful Reaper, a cheerful, candy-loving skeleton lady. It was formerly known as the Fallow Fields due to its barren and inhospitable environment. Decades of the Joyful Reaper's healing magic transformed it into the fertile lands we see today. Most recently, it has become the site of some archaeological discoveries.|
|Fortress of Neglect||Located at the peak of Mount Procrastination. The inscription on the stone doors reads: "Inside resides the creature that embodies your greatest fears, the reason for your inaction. Knock and face your demon!"|
|Good Timekeeping||Habitica’s finest clockwork emporium. Located in Habit City. The proprietor is known only as “Great and Powerful”.|
|Grand Museum||A museum located in Habit City. A Tyrannosaur skeleton is one of its many artifacts on display.|
|Habit City||The capital of Habitica! The main square is named Productivity Plaza, and the main water source is Conquest Creek. Habit City also contains: Alexander the Merchant's Marketplace, Matt the Beast Master's Stables, Daniel the Innkeeper's Tavern, a Public Library, the Grand Museum and Good Timekeeping.|
|Habit City Library||A public library with a large section of alchemy books.|
|Habit Hall||A grand hall, where important matters are discussed.|
|Hall of the Mammoth Riders||This stately hall is an austere masterpiece of architecture. Its combination of ice and stone makes it a breathtaking building. Home to the Mammoth Riders of the Stoïkalm Steppes.|
|Icefields||Once home to the mother Polar Bear and her cub.|
|Icicle Drake Caverns||Twining tunnels that shimmer with frost... and with untold riches. Located in the Stoïkalm Steppes.|
|Inkomplete Bay||A beach which normally has calm waters. A giant sea turtle returns here each year to lay her eggs.|
|Lively Lake||This lake is found in the southernmost tip of Habitica. It was once turned into a skating pond by an angry penguin.|
|Max Capacity Labs||This laboratory received a visit from the future. The Robotic Accountability Buddy was invented here.|
|Meandering Mountains||These mountains are home to both friends and foes. Their tallest peak is Mount Habitica.|
|Mistiflying||A floating city introduced during the 2016 Spring Fling. This flower-filled city drifts in the clouds above Habitica, manufacturing custom rewards and raining them down on deserving Habiticans. The Magical Bees keep the city afloat and the Mistiflies swarm around its potential threats. Its ruler is the April Fool. It is most often seen hovering above the Stoïkalm Steppes, due to the April Fool's courtship with Lady Glaciate.|
|Mount Habitica||Its frozen peak is the tallest in the Meandering Mountains. It is a good place to have a picnic and enjoy a sense of accomplishment. Vice's lair is hidden deep within its shadowy caverns.|
|Mount Procrastination||A mountain known for making even the smallest challenges seem insurmountable. The Fortress of Neglect is located at its peak.|
|Productivity Plaza||The main square of Habit City. Released as a background in August 2020.|
|Realm of Void||A strange, shifting netherworld of darkness.|
|Sand Dunes of Distraction||This arid desert is hardly a productive place, and the shimmering dunes have led many a traveler astray.|
|Sewers||The sewers below Habitica once held a dangerous pit of unchecked dailies.|
|Sloensteadi Savannah||This scorching hot, vast plain is home to Cheetahs, Mandrills, Hippos and Kangaroos. It contains an oasis, where Habiticans can rest on productive days.|
|Somnolent Snowforest||A snowy forest with tall snowdrifts and frosty trees.|
|Sparring Farms||A livestock farm. Home to the prized cow that mutates.|
|Starsystemic's Tower||A tower owned by Staysystemic the Seer. The Lunar Battle takes place here.|
|Stoïkalm Cliffs||These are normally a peaceful area, located in the Stoïkalm Steppes.|
|Stoïkalm Icefields||These ancient snowy icefields were previously untouched, until the Zombie Sabre Cat was excavated.|
|Stoïkalm Steppes||An icy, wintery tundra at the northernmost tip of Habitica, generally known for being calm. It was introduced during the 2015 Winter Wonderland. Prehistoric versions of Habitica's pets and mounts live here, including T-Rexes, Mammoths, Triceratops, Sabretooths, Pterodactyls and Velociraptors. They have been known to wander off to the nearby Volcanoes, Cliffs and Icefields. The Steppes are also home to the Mammoth Riders, Icicle Drakes and Solstice Fairies. The leader of the Mammoth Riders of Stoïkalm is Lady Glaciate.|
|Stoïkalm Volcanoes||These snow-capped volcanoes are almost always bustling with hikers and sight-seers. There is a hot spring at the summit.|
|Study Buddy Magic Bubble Tea Shoppe||A bubble tea shop in Habit City, near Productivity Plaza.|
|Swamps of Stagnation||Hideout of the ghostly Necromancer Recidivate. These swamps are also home to Frogs and Alligators.|
|Taskan Countryside||Contains a Yarn Shop and Habitica's Butterfly Garden. Beware of the rainstorms...|
|Taskwoods||Habitica’s biggest fruit-bearing forest, where the Flourishing Fairies help to grow apple trees and berry bushes. Jacko, the Lantern Spirit, is a helpful harvest ghost who guides the farmers of the Taskwoods. It was once set ablaze by Firey Skulls. Habiticans visit from time to time to help the Flourishing Fairies or to search for new magic hatching potions.|
|Timewastes Desert||A distant desert at the most hostile edge of Habitica. Portals often fail nearby.|
|Underwater Fortress||Hidden in the Dark Crevasse near Dilatory, this fortress was once overtaken by Watery Skulls and Princess Adva.|
|Washed-Up Lake||This usually beautiful lake was once polluted by unwashed dishes.|
Many players enjoy writing stories of their adventures in Habitica, turning their daily tasks into battles against fanciful monsters and other adventures. Players are free to imagine and describe unofficial locations and landmarks in their own tales. Note that while world-of-Habitica roleplay is allowed in the Tavern, the Roleplay Pavilion guild was created to avoid overwhelming the Tavern with roleplaying posts. You can also read stories from past challenges called Tales of Uncommon Valor, which encourages users to post stories in the Tavern for all to read and applaud.
The Mapping of Habitica: An Allegorical Tale of Tasks
The geography of Habitica continues to defy most attempts at mapping, simply because every would-be cartographer gets different results at different times. Two travelers may measure the distance between two points, and while one finds it a short and easy road, the other finds it steep and rocky. A place that is easy for one person to find may be nigh-impossible for another.
Even single travelers find the landscape unplottable. Many have napped beside the road, only to wake the next morning to find that the path to their destination has lengthened during their sleep. Some who try to avoid delays by sprinting are successful, but those who are not often find themselves lost entirely when they run out of breath. A destination that was once difficult to reach from home can become easier with practice, or more difficult with passing time. A traveler may pass the same swamps, side roads, and other distractions multiple times even as the end of their journey gets visibly closer. The only generally agreed-upon way to reach a distant goal is to keep it in sight and simply keep walking (or riding), with an eye out for unforeseen obstacles that may necessitate a change in plans or strategy.
Fortunately, the residents have identified a few stable spots that make gatherings easy, and have built their tavern and larger guild-halls there. Local landmarks like Washed-Up Lake require little specialized skill to reach, and these small journeys embolden travelers for longer ones. But these long journeys go deep into obscurity. Elder adventurers carry memories of battles only they could ever understand, and treasures only they could have ever found, and while they may share some tales with friends, others they keep as private as their own hearts.
Safety in the Inn: A Visualisation of Dailies
The Fair Folk of old were so called not because they were really beautiful, but as a euphemism: to call them by any more precise name would be dangerous. In a similar fashion, the people of Habitica had taken to calling their most persistent foes "Dailies", despite the fact that they usually preyed at night. It was by day that people maintained wards against them, hunted down the lesser beasts that served as their henchmen, and cleared away the full garbage cans and piles of laundry that might serve as hiding places.
Only Daniel knew why the Inn was safe. Those who signed their name in his guestbook looked long at the parchment pages, wondering what kind of spell was on them, or what kind of bargain its owner might have struck with the creatures of night. Some asked him directly, only to receive a smile and a wink in reply.
The rooms upstairs had windows, and if one was feeling brave enough to look out, one might see the brief flash of static across the sky as Cron passed, and catch a glimpse of something running past in the dark outside: something swift and single-minded, with no discernible features but its teeth. Those negligent in their tasks would wake the next morning with fresh wounds, dealt as they slept, or might even be attacked as they struggled to ward the creatures off in their last few minutes, missing the mark only by moments, and defenseless against that which answered only to Time.
The Mirror of Clear Resolution
The Mirror of Clear Resolution is not an official place in Habitica but serves as the basis of the following allegory, created by Vanyalosswen
Up in the northern hills, a small lake sits, surrounded by pine trees. In winter, as the year turns, the lake freezes, and its surface becomes reflective. Snow falls on it all day while no one is looking, and those who would gaze upon the mirror must brush it away: quite a chore for those who visit infrequently.
The first task is to see yourself clearly, just as you are: this takes a fair amount of practice. Many people spend time squinting in the dim winter light, trying to see a detail they once loved and recognized, but that is no longer there. Others are ashamed or afraid of what they see, and do not see the truth because they do not wish to. Or the truth may be neither good nor bad: only unexpected, and thus difficult to recognize. Even the experienced do not get a clear image right away; it comes only with patience.
If the first step is completed successfully, the next is to see yourself as you wish to be. This step is both easier and harder than the first. Most people see something as they look: something vaguely both familiar and pleasing, perhaps resembling what they'd wished to see before. But too often the vision is very hazy. Perhaps flaws in the old vision are blurred away, with nothing clear to replace them. Some find that their ideal selves look so different from their present ones that the image is unrecognizable, and soon fades. The mirror will not show what is truly impossible, but sometimes pleasant possibilities are unexpected, and hard to envision without a long gaze and experimentation.
The last step, then, is to not only see that clear image, but to preserve it. When spring arrives the ice will melt and the mirror will be gone. The only way to preserve the image is to remember it clearly and, if at all possible, to become it.