Drop-pic habitRPG

Perception increases gold and item drop rates.

Perception (PER) is a character attribute that affects the rate of earning drops and gold points (GP) for each task. It is the primary attribute for Rogues and the secondary attribute for Mages.

This attribute increases the likelihood of finding drops (including drops for collection quests) when completing Tasks, a player's daily drop-cap, Streak Bonuses, and the amount of gold awarded for every Task completed.

A player of any class can increase their own Perception by allocating stat points to it or by equipping armor and weapons that provide a bonus to the PER stat. Rogues and Mages gain an additional class bonus for wearing the PER-providing equipment that is specifically intended for their class. 

Rogues can use the skill Tools of the Trade to buff their own and their party mates' Perception by an amount determined by their own unbuffed Perception.


Specifically, Perception points have the following effects on drops and gold:

  • Increase gold gained from tasks by 2% per Perception point (also applies to gold gained from streak bonuses).
  • Increase drop chance bonus subtotal by 1% per Perception point (subtotal is then passed through an asymptotic diminishing returns function, so additional perception yields limited returns to drop chance per task).
  • Increase drop-cap by 1 for every 25 points of PER.

Note: You will NOT find level-based quest scrolls by increasing your Perception attribute, as they are not random drops.

Start a Discussion Discussions about Perception

  • Whats the point of attributes?

    12 messages
    • They did a rebalancing of the stat formulae a couple of years back, with some diminishing returns put into the spells as well.  If you...
    • Actually, the best place to do feature requests is this: GitHub is only for b...
  • Perception effectiveness cap

    2 messages
    • How many Perception points does it take for adding new ones to become more or less useless?
    • They never do. The gold gained is flat, and so is the drop cap. If you have a substantial number of dailies/habits, you will hit the cap pre...
Community content is available under CC-BY-SA unless otherwise noted.