Habitica Wiki
Habitica Wiki
Avatar Level

A player's level is beside their avatar, below their display name.

In Habitica, Level is one of the ways to gauge a player's progress. However, it may not be a perfect measure, as players may choose rebirth to return to level 1 or may edit their level. All players begin at level one and move up in level as they complete Habits, Dailies, and To Do's. At certain levels, new features become available to players, including the class system and certain quests. There is a limit to the amount of levels you can get. The limit is Level 9999, it is not possible whatsoever to receive a level above that

Leveling Up[]

A pop-up telling the user that they have leveled up, and an option to share the news through social apps.

The pop-up when leveling up on the Habitica app for iOS.

Leveling up occurs after a player gains a sufficient number of experience points (XP). As players progress, each new level requires more XP than the previous level. For a full explanation of the experience required for each level, see the Experience Level Chart. Upon leveling up, you will receive a pop-up, shown on the right for iOS, and below that, you will find an image for the pop-up on the website. This pop-up can also be disabled through your settings.

XP itself can be obtained from doing tasks, opening the Enchanted Armoire (20% chance), completing quests that award XP, and casting specific skills. Leveling up restores all health points but does not restore mana points. (The player will regain some mana points at the beginning of each day when their daily Cron runs.) Up to level 100, every two levels raise all Character Stats by one point.

Level up notification

The notification seen when leveling up.

Progression through levels is merely a sign of the player's own progress over time. Comparing the speed at which the player gains levels with that of other players is generally not meaningful because every player has their own playing style. Leveling up slowly is perfectly fine, since the player may wish to focus on lesser tasks to see more progress. Habitica is about real and meaningful changes in real life and is not strictly a game. An avatar's level is only one measure of progress.

Stat Points[]

A pop-up telling the user that they have leveled up.

The pop-up when leveling up on the site. Note that the mount and pet do not appear with your avatar.

After unlocking the class system at level 10, for each additional level gained, you will receive a Stat Point that can be allocated to a Stat using the Stats screen. When one or more Stat Points are available to be allocated, you will receive a notification that will take you to the Stats screen, but you can choose to allocate Points later if you wish. You may also choose to allow Habitica to allocate Points automatically.

After you have allocated a Stat Point, it increases your Character Stats.

You can reallocate all your Stat Points can by changing your class, which costs 3 Gems (you may pick the same class or choose a different one).

Stat Points are capped at 100, so you will not receive additional Points after level 100.

You will lose Stat Points when you use a start over option that reduces your level, such as the Orb of Rebirth, but you will gain them back normally on leveling up from level 10 onwards. You will lose one Stat Point from a random Stat if your avatar dies (i.e., if your Health reaches 0), but you will regain it when you next level up.

Using the Fix Character Values to edit your level will not give you Stat Points, however you will get them the next time you level up.


Higher-level players typically earn larger XP and gold point (GP) rewards for clicking on positive Habits and checking off Dailies and To Do's due to their collectively higher stats, specifically INT.

Doing high-level quests at a low level with a party may grant tremendous amount of XP, thus gaining many levels easily. Unlockable quests will give a more proportionate amount of XP as a reward to advance levels.

XP rewards can be very high for mages; a mage's main stat is INT, and a high INT makes it easier to obtain XP. In addition, Mage's skill Burst of Flames grants a large amount of XP as well, which makes the Mage class the best option for users that are strongly motivated by seeing their characters level up.

Perfect Days[]

Perception stats. The total reads 53.5. The level's contribution to the stat is 26.5 and there are 27 points from buffs (in this case from a perfect day).

The Perception stat for a level 43 character showing an unmodified stat of 1/2 (level-1) plus a 1/2 level buff from a Perfect Day.

A Perfect Day gives a further buff of one-half of the player's level to their stats. On the day after completing a Perfect Day, the player's stat score will be at least equal to their level, even if they have no gear or point allocation in that particular stat. If the player's level is an odd number, the buff is rounded up to the nearest whole number. For example, if the player's level is 7, their Perfect Day buff would be 4.

Orb of Rebirth[]

Rebirth orb

Orb of Rebirth

At level 50 or above, the player can use the Orb of Rebirth to reset their level back to one and to reset other aspects of their account. This can be useful if the player missed certain features or want to try a different class from the beginning. Between levels 50 and 99, the Orb of Rebirth costs six gems; however, it is available for free once level 100 is reached. Rebirthing to level 1 will require the player to unlock features and quests again. The unlocks gained at each level are stated in the section below. This allows the player to receive unlockable quests once again (e.g. the Dish Disaster! quest scroll), since they must be bought by via gems once it has been used up.


Bonuses and access to features are received upon achieving certain levels.

These included:

Level Unlock(s)
1 Equipment appears in the Market and is pinned to a player's Wishlist when they complete their first task.
1 The drop system is unlocked when the player completes their second task and the player receives a random Egg and Hatching Potion.
10 The class system is unlocked and the player can choose their class (Players can opt out of choosing a class temporarily and make the decision later). Mana points are also unlocked if a class was chosen.
11 The player receives their first class skill.1
12 The player receives their second class skill.1
13 The player receives their third class skill.1
14 The player receives their fourth and final class skill.1

The player receives a free Dish Disaster! quest scroll.
The player is able to buy a SnackLess Monster quest scroll.2
The player is able to buy a Laundromancer quest scroll.2


The player receives a free Free Yourself of the Dragon's Influence quest scroll.
The player is able to buy a Find the Lair of the Wyrm quest scroll.2
The player is able to buy a Vice Awakens quest scroll.2


The player receives a free A Stern Talking-To quest scroll.
The player is able to buy a Gold Knight quest scroll.2
The player is able to buy a The Iron Knight quest scroll.2


The Orb of Rebirth is available for purchase in the Market for 6 gems.


The player receives a free The Moonstone Chain quest scroll.
The player is able to buy a Recidivate the Necromancer quest scroll.2
The player is able to buy a Recidivate Transformed quest scroll.2

100 An Orb of Rebirth may be purchased for free.
Class Choice Option

Pop-up that appears at level 10 that allows the player to pick a class

1 Skills are class-specific, so they will only be unlocked at levels 11-14 if a class was chosen.

2 The player must complete the previous quest before they can buy this quest scroll; e.g., a level 60 player will not be able to buy a Gold Knight quest scroll without ever completing the A Stern Talking-To quest. They will receive a free scroll when they complete the previous part of the quest if they were the quest owner. Once they own a quest scroll, they can use it at any time regardless of level; e.g., a player who uses the Orb of Rebirth while owning a Gold Knight scroll can use the scroll at any level, even below level 60.

Continuing after Level 100[]

The player can continue past level 100, but to keep the game balanced, stats will not change, and further stat points will not be awarded. The player can continue to gain new content as it is released, including quests, Limited Edition and Seasonal Edition avatar customization, equipment from the Enchanted Armoire, and subscribers-only Mystery Items. However, no content will be released exclusively for level 100+ players.

To increase the difficulty past level 100, or after rebirth, the player can alter the game mechanics using the Fix Character Values. Read more tips on how to spice up Habitica, or to increase its difficulty in Self-Imposed Challenges article.


Main article: Cheating

"Cheating" in Habitica is a matter of opinion and circumstance. One person may feel it's cheating to list things such as getting out of bed and brushing one's teeth, while another person may need those Dailies for motivation or as reminders. The rate of leveling up depends on the number of tasks completed, so someone levelling up quickly does not always imply that they are cheating. Habitica helps players learn good habits (and unlearn bad ones), and is not made to induce stress or cause feelings of guilt. The right way to play is the way that is the most productive and effective for each individual player.

Using Fix Character Values can add levels or XP. Much like clicking tasks that haven't been done in real life, the result is unjustly leveling up. This is being dishonest to oneself, and it deviates from the purpose of using Habitica. More advice can be found on the article about cheating.

Known Bugs[]

Failed to Level Up after gaining Experience (XP) from Completing Quest

Description: When a quest finishes and grants you enough Experience (XP) for you to level up, the actual level update doesn't happen.
Solution: Tick off a To-Do, Habit, or Daily. This will increase your level. None of your excess XP will be lost.
Screenshot(s): Extra XP should trigger level up
Octocat habitica Issue #2433