Higher Intelligence allows the player to earn more XP from doing tasks, which means that they will level up more quickly. It also increases the player's mana point (MP) cap and rate of MP regeneration.
Once the player's maximum MP is over 100 (requiring an Intelligence of 35 points or greater, as Maximum MP can be determined by the following formula: ($ Maximum MP = 2 \times INT + 30 $)), their maximum daily mana regeneration rate becomes 10% of their maximum MP, instead of a base 10 MP every Cron. Their mana gained from positive Habits becomes 0.25% of their maximum MP, instead of a base 0.25 MP, and mana gained per Daily, To-Do or To-Do checklist item becomes 1% of their maximum MP, instead of a base 1 MP.
A player of any class can increase their own Intelligence by allocating stat points to it (also adds 1 MP per point allocated to INT) or by equipping armor and weapons that provide a bonus to the INT stat. Mages and Healers gain an additional class bonus for wearing the INT-providing weapons and armor that are specifically intended for their class.
Specifically, Intelligence points have the following effects on experience and mana:
- Increase experience gain by 2.5% per Intelligence point.
- Increase maximum mana points by 2 per Intelligence point.
- For each Intelligence point above 35, increase mana point recovery by 0.2 mana points per Cron reset, 0.02 mana points per daily or to do completion, and 0.005 mana points per positive habit completion. (See above).
- Each time a player assigns an attribute point to Intelligence, the player will receive a one-time recovery of one mana point.