Rewards and LossesEdit
Just like real-life habits, Habits in Habitica can be good, bad, or both.
- Bad Habits, denoted by a minus sign "-", are penalized with health loss and mana loss (mana loss is the same value that would be gained by clicking the "+" button). The player's mana value cannot decrease below zero.
- Habits that are both positive and negative can be used for goals that players can make progress on (rewarding themselves) or fail to make progress on (penalizing themselves).
Habit ColorsEdittask value of zero. Completing a good Habit — clicking "+" — will increase its task value, eventually turning the Habit from yellow to green, then to blue. Similarly, clicking the "-" on a Habit (either for indulging a bad Habit or failing to keep a good one) will decrease its task value, eventually turning the Habit dark red. Regardless of if you are Resting in the Inn, Habits that are plus-only "+" or minus-only "-" will slowly return to yellow. For a more detailed explanation on how task colors work, see the task colors page.
Habits with both "+" and "-" options enabled will not change value without the player's input, nor will they penalize the player for leaving them uncompleted. Habits with only the "+" or "-" option enabled, however, will become more yellow over time as their task values return to zero. For more information, see Ways Task Value is Affected.
The player can also set the difficulty level of a Habit. The levels of difficulty are trivial, easy, medium, and hard, with easy being the default for a new Habit. The higher the difficulty of a Habit, the greater the experience and gold (but not mana) players will earn when they click "+". Likewise, the higher the difficulty, the greater the amount of health (but not mana) they will lose by clicking "-".
Each Habit displays a frequency counter to track how many times the Habit has been clicked during a certain time period. For Habits with both "+" and "-" enabled, the "+" and "-" clicks are counted separately. The counter appears as either a single number or in the format "+x | -y", where x is the number of "+" clicks and y is the number of "-" clicks.
The counter reset frequency (daily, weekly, or monthly) can be customized through the Reset Streak setting under its settings. The default reset frequency is daily. Daily counters reset each time Cron runs. Weekly counters reset when you Cron on Monday morning (or on the next day you use Habitica if you don’t use Habitica on Monday). Monthly counters reset when you Cron on the first of the month (or on the next day you use Habitica if you do not use Habitica on the first).
|Workaround: Currently only distribute attribute points based on task activity is available. However, you are unable to assign tasks allocation. To do this use the Task Adjustor to set your tasks to the correct options. Alternatively, you can use the Android App or iOS to select the option you want.|
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The player can also set the attribute of a Habit from the following choices: Strength, Intelligence, Perception, and Constitution. Attributes can only be selected if the task-based auto-allocation feature is turned on. The default attribute is Strength. On the website, a Habit's attribute can be altered in the Advanced Settings section of the editing panel. For the iOS and Mobile App for Android: Habitica appears as a part of the task.
When a player first creates an account on Habitica, three default Habits are shown. These are placeholders for illustrative purposes. They are:
- Eat junk food: With only a "-", this is an example of a bad Habit. The player cannot gain anything from eating junk food, but they can lose health points and mana points.
- 1 hour productive work: With only a "+", this is an example of a good Habit. The player cannot lose health by not working, but they can gain experience points, gold, and mana for working.
- Take the stairs: With a "+" and a "-", this is an example that both tracks the development of a good Habit (taking the stairs) and potential missteps in progress (i.e. riding the elevator). If you take the stairs, you gain experience, gold, and mana. If you take the elevator, you lose health and mana.
These sample Habits are very flexible. Players will interpret them and hold themselves accountable differently. That's fine – do what works for you! One person may consider "Take the stairs" to mean walking up two flights of stairs while another may consider ten flights of stairs to be the real challenge. Another may interpret it to mean walking down the stairs as well. Someone using crutches may even reverse the "+" and "-" because they know it would be dangerous for them to take the stairs. Make your Habitica experience work for you. If you need more ideas, check out the Sample Habits page for suggestions. See the Setting Up Your Habit List section below for tips on how to get started, and the in-depth walkthrough for even more detailed help.
Setting Up Your Habit ListEdit
To set up your own Habit list:
- Edit or delete the default Habits. You may find that some of them work for you. In that case, feel free to keep them, but don't worry too much about deleting them. You can always add them back if you change your mind.
- Add one or more Habits you want to work on. Try starting with a few and build up as you go. It's easier to add more later as you gain confidence in changing your habits. For tips on whether your task should be a Habit, a Daily, or a To-Do, see Should this task be a Habit, Daily, or To-Do? in the FAQ.
- Positive or negative? Decide whether this Habit is a good one, a bad one, or a behavior that has the potential for both progress and giving in to temptation. By default, a Habit is both good and bad. To make it just a good Habit, click on the minus sign ("-") to disable the negative option. To make it just a bad Habit, click on the plus sign ("+") to disable the positive option. In general, you can toggle the "Directions/Actions" option by clicking on either button in the web app, or by toggling the checkbox in the mobile app.
- Specify difficulty. Changing the difficulty of a Habit, which by default is set to easy, can help motivate yourself to complete Habits that are harder or more time-consuming. There is no set way to determine whether a Habit should be trivial, easy, medium, or hard. A good strategy is to assign a higher difficulty to Habits that are harder to do, take more time to perform, or are generally unappealing. Remember, these are habits that are hard for you, and you alone. In other words, if others find a habit easy (such as "get up without hitting snooze") and you find it very difficult, it would be appropriate for you to mark it as a habit with a higher difficulty. The higher the difficulty of the Habit, the more gold and experience you will be rewarded when you complete it. The amount of mana earned will not increase with difficulty.
- Add tags. Tags are used to label tasks. They might specify a specific time period, guild, challenge, or area of your life to which a task is relevant. By default, you can assign tags based on type of activity such as "school," "chores," "work" and others from the tags list. Add your own tags as described in the Editing Tags section of the Tags page, and see the Sample Tags page for more ideas.
- Specify reset streak frequency. Changing the frequency at which the counter resets, which by default is daily, can help you keep track of how often you are clicking on a Habit with greater precision than just looking at the Habit color. For example, a positive/negative Habit such as "went to bed early/went to bed late" will be clicked, at most, once a day. Here a "monthly" reset frequency would provide more insight.
- Start tracking! Click "Save" to save your customization and start becoming more productive!
These options appear under the Advanced Settings on the website. All but task attribute do not appear on the apps.
Task Alias Assignation
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Set up task alias: Adding a task alias is for use with third party integration. See the Task Alias page for more details.
Distribution choices, see above
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Attributes: If you use the task-based auto-allocation feature, the Advanced Settings menu will give you four options for "Attributes": Strength, Intelligence, Perception, and Constitution. These attributes will not appear in the Habit edit screen unless you have the task-based auto-allocation feature turned on.
Adding A New HabitEdit
1. To begin, type the title of the Habit into the empty field below the "Habits" heading and click 'enter'. For instance, if you want to encourage yourself to study chemistry for 30 minutes, type "Study chemistry 30 minutes" into the text field.
2. A new Habit appears at the top of the list of current Habits.
3. Edit your new Habit. Click the Habit title or the three-dot -> pencil icon to edit.
And that's it! You've added a new Habit. See the Setting Up Your Habit List section above for details on what the options are for customizing your Habits and how to do so.
Adding Multiple HabitsEdit
To add more than one Habit at a time:
- Type in your first Habit in the grey text box above the Habit list. After creating one Habit, use the Shift + Enter key to begin the next Habit, and repeat as necessary
- Press Enter button when finished entering all Habits.
To add multiple Habits with tags, select one or more tags, then add your Habits.
Habits, like Dailies and To-Dos, can be rearranged by dragging and dropping them in their new position, or by clicking on the three dots in the top right corner of the Habit box and choosing "To top" or "To bottom."
Habit TabsEditYou can declutter your list by using the tabs at the top and bottom of the Habits column. Options are "All", "Weak", and "Strong". Clicking the Weak tab shows only Habits that are yellow, orange, or red. Clicking the Strong tab shows only blue and green Habits.
Checking on your HabitsEdit
Beginning in late June 2018, Habitica began storing daily habit values for each user, including the number of times a habit was clicked and its final Task Value for each day. (Prior to that change, Habitica stored the timestamp value for each click).
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To determine precisely if your Habit has been clicked during a given day, hover your arrow over any change in direction on the line of your tracking progress graph. It will show you information about the date and the task value at that point in time, which will also make it clear whether or not you have clicked on the Habit that day, and indicate how many times you have clicked it.
Other ways to check the progress of your Habits are the Data Export tool and the Data Display Tool. There are some limitations on stored data, which are explained on the Data Export page. While the explanation is referring to exported data, it is also true of the data that you can see in the progress graph, since the same data set is used for both.
You can disable both the plus ("+") and the minus ("-") options of a Habit to create directionless Habits, which can be used in various creative ways.
Using Habits for Reminders and QuotesEdit
Habits can be used as reminders for items that don't need any action, but that are good to keep in mind. For example, a player might find an inspiring quote or a tip that is helpful for improving their life.
- Create a Habit containing the quote or tip.
- Edit the Habit to disable both the plus ("+") and minus ("-") signs.
- You can also add emoji to make the Habit stand out; perhaps :elephant: because elephants never forget!
- Drag the Habit to the top of the Habits list, or use the Push to Top button to increase its visibility.
Using Habits as DividersEdit
Similar to using Habits for reminders or quotes, adding directionless Habits in conjunction with Markdown formatting can help players organize their Habits. See the Markdown Cheat Sheet for help with formatting.