Habitica Wiki
Habitica Wiki
A pop-up window titled You ran out of Health!, displaying the avatar, an empty health bar, and a message saying: Don't Despair! You lost a Level, your Gold, and a piece of Equipment, but you can get them all back with hard work! Good luck--you'll do great. Below the message is a button reading: Refill Health & Try Again. Below the button is a link to this wiki page with the text: Is this happening often? Here are some tips!

The death alert pop-up message on the website

A window containing the same information as the website pop-up except without the tips text.

The death alert message, as shown on Habitica's mobile app.

When players fail to complete Dailies or fall into bad Habits, they will lose Health Points (HP). If they run out of Health (are at 0 HP or below), they "die".

Effects of Death[]

When death occurs, you will see a popup message explaining that you have run out of health. You will then be revived with full HP, but you will lose the following:

  • one Level, plus all Experience Points (XP) that had been accumulated toward the next Level
  • one Stat Point from a random Stat (it will be regained when you regain the Level and can then be re-allocated to any Stat)
  • all of your Gold Points (GP)
  • one piece of Equipment, chosen at random (see below for details about the Equipment that can be lost)

There are no other effects of death.

Special Cases[]

  • If you die while at Level 1, you will lose all your XP but will remain at Level 1. There is no Level 0.
  • If you die while at Level 10 after you have chosen a class, you retain your chosen Class. When you reach Level 10 again, you will not be offered the choice of a different Class.
  • If death causes you to drop below the Level at which you gained a Skill, you will lose that Skill until you regain the Level.
  • If you die while affected by a buff, you keep the effects of the buff.
  • If you have never allocated any Stat Points, you will not lose one when you die, but you also won't gain one when you level up.

Lost Equipment[]

The piece of Equipment that is lost upon death is always able to be repurchased with Gold (not Gems), even if it was a piece that you originally bought with Gems or is a limited-time item that is no longer available to new players.

You will not lose a piece of Equipment that belongs to a Class you are not currently playing. That is, you will not have to change your Class to buy back a lost item. However if you change to another Class before buying the lost item for your current class, then it will no longer be available to buy unless you change back to the Class where you lost the item.

Free equipment cannot be lost, since that would give an unfair advantage to subscribers who own many free Mystery Items.

Lost Equipment will be automatically pinned to your Rewards and can be re-purchased there or in the Market.

If the piece of Equipment that is lost is Class-specific, but not the Ultimate Gear, then it must be repurchased before better Equipment in that tier can be bought.

If an item that is currently being worn is lost, then the starter item for that type of Equipment will be equipped.


After death, you can revive by clicking the button on the popup that notifies you that death occurred. Your health will then be restored to 50.

Sudden, Unexpected Death[]

If you died unexpectedly, here are some common explanations:

  • You are in a Boss battle with other Party members, and one of the quest participants' missed Dailies dealt a large amount of damage to all quest participants. You can check this by looking at the latest messages in the Party's chat page.
  • Your own Dailies caused more damage than expected. Powerful bosses can cause missed Dailies to deal several times as much damage as usual. Dailies that have turned red or been marked as Hard deal much more damage than Easy or blue Dailies.
  • You clicked too many negative Habits.
  • You are using a browser extension that monitors your browsing habits and subtracts Health for lingering on bad websites (e.g., the Chrome Extension).
  • The Habitica website or mobile app failed to sync with the server, causing you to take damage for some of yesterday's Dailies even though you completed them. Look at your Dailies' Streaks; any Daily that doesn't show a Streak of at least 1 was treated as if it was missed. Refer to Sync Errors for ways to minimize sync errors.

If none of those apply, you may want to file a bug report by going to Help > Report a Bug on the website, or About/Support > Report a Bug on the apps.

Undoing Death[]

If the Death was truly unjust, you can restore your Level, Gold Points, and Experience Points using the Fix Character Values button in Settings. You can also add extra Gold to repurchase the Equipment you lost. There is no way to retrieve your exact former Gold and Experience values; you need to approximate them based on what you remember.

Examples of unjust deaths include:

  • Sync errors that caused you to take damage from Dailies that you actually had completed, or that prevented you from Resting in the Inn.
  • Bugs, such as Cron occurring at the wrong time.
  • Medical or life emergencies or internet outages that prevented you from getting online.
  • Accidentally clicking on a negative Habit.
  • Boss damage caused by another quest participant for any of these reasons.

It's up to each player to decide what constitutes a fair death and to resist abusing the power of Fix Character Values.

Strategies for Staying Alive[]

Healing Options[]

  • The main way to heal is to gain a Level, which restores all your Health Points (HP).
  • You can purchase a Health Potion in the Rewards area for 25 GP. It immediately restores 15 HP. In most cases, this will cost less than dying!
  • Healers can restore HP using the Skills Healing Light (for themselves) or Blessing (for the entire Party).
  • You can purchase a Fortify Potion using Gems, which restores all of your HP (as well as providing other benefits).


Certain Classes possess Skills other than direct healing that can help mitigate damage.

  • The Rogue Skill Stealth prevents damage from some or all missed Dailies.
  • The Warrior Skill Brutal Smash reduces the redness of a non-Challenge Daily or Habit, reducing the damage taken from it.
  • The Healer Skill Searing Brightness reduces the redness of all non-Challenge tasks, reducing the damage taken from them.
  • The Healer Skill Protective Aura buffs Constitution, reducing damage taken by missed Dailies and negative Habits.
  • The Warrior Skills Defensive Stance and Intimidating Gaze also buff Constitution but to a lesser extent.
  • Mages and Rogues can obtain extra XP by using Burst of Flames and Backstab, respectively. This can help when close to leveling up, which will restore all HP.

Pause the Game[]

If you need to take a break (for example, during an illness or vacation), you can avoid damage from all uncompleted Dailies by Resting in the Inn. While Resting, if you are participating in a Boss Quest, your uncompleted Dailies will not allow the Boss to cause damage to any Quest participants. However, you will still take Boss damage caused by other quest participants' missed Dailies.

Another option is to manually disable some or all Dailies by changing their Start Date to a future date.

Build in Easy Points[]

Because you regain all health upon leveling up, adding easy Habits, Dailies, and To Do's can make the game easier. The extra XP increases your chance of leveling up before dying, and the extra Gold can be spent on Health Potions. For example, if you are very consistent about cleaning your home, you may not consider adding it as a task, but doing so would help you avoid death.

Become, or Party with, a Healer[]

The Healer's primary stat is Constitution, which reduces the damage taken by missed Dailies and negative Habits. Their Skills include solo and Party healing as well as a Party defense Buff.

A Healer may also be able to revive "dead" characters before death takes effect. For example, if a Healer sees that a Party member has -5 HP due to Boss damage that was applied while the player was away from Habitica (e.g., overnight), and if the Healer casts Blessing immediately, they may be able to increase the player's health to above zero before the player returns. That will prevent the player suffering the effects of death. (This is unofficially known as necromancy!)

Additional Strategies[]

Need more help to avoid dying? See the Obstacles page.

Altering the Death Mechanic[]

It is possible to organize Habits and Dailies so that it is impossible to die. You can also set self-imposed rules that allow you to skirt some deaths, or partially restore your GP or Stats following a death. Beware-using this method may also reduce motivation to keep up with good Habits.

Optional Alterations[]

  • Make a rule that death costs a set amount of GP, rather than removing all GP. This is especially helpful if you are saving up for a long-term Reward and don't want one death to undo weeks or months of progress. Use Fix Character Values to restore the GP that shouldn't have been lost according to your rule.
  • If you want to ensure you always have the opportunity to purchase Health Potions before death, make all Dailies into Habits (click + if it was completed and - if not).


If the threat of death does not make your tasks more fun or motivating, it can be removed using the following steps:

  1. Disable the repeat feature on Dailies so that they are never due. You will not lose HP on Grey Dailies.
  2. Use only positive Habits.
  3. Do not join Boss Quests as such quests would cause you to take damage from all quest participants' missed Dailies.

Rewards used as fines to replace damage for bad behavior

You can replace HP loss with GP loss by creating custom Rewards that correspond to bad Habits or missed Dailies. Use these fines as punishments and lose GP if a task is not completed.

Past Version of the Death Mechanic[]

A black hooded figure with red eyes, carrying a scythe.

An earlier version of the Death Mechanic had the player being visited by the Grim Reaper of Habitica. The Grim Reaper has now retired.