В этой статье рассказывается о проблемах с отсутствием мотивации. Если вы искали мирового босса, см. Перегорание и истощенные духи.

Resting in Inn by draayder

Игроки испытывают перегорание когда они перестают выполнять задачи, а награды и штрафы более не мотивируют. Выгорание происходит, когда игра становится слишком лёгкой или слишком тяжёлой, когда задачи надоедают или когда в жизни что-то происходит. В худшем случае игрок покинет Habitica.

Когда игра становится слишком сложнойПравить

Сложные задачи могут побуждать пользователя выполнять их, но они все равно должны быть достижимы. Если вы часто пропускаете ежедневные задания, игра может стать больше в тягость, нежели в радость. Например, игрок может начать с задания "выполнять физические упражнения по полчаса каждый день". Если в какой-то момент эта задача становится слишком трудной для выполнения, человек может просто удалить эту задачу. Чтобы избежать этого, мы рекомендуем делать следующее:

Уменьшение сложностиПравить

Consider making Dailies easier until they're within your reach. For example:

  • Reduce the number of days per week for some tasks.
  • Make a task easier (e.g., exercise for 20 minutes instead of 40 minutes).
  • Think about your priorities in life, and cut out Dailies that are less valuable.
  • Convert some Dailies into positive Habits, so you still have an incentive to do them, but don't need to do them every day.
  • Combine the above by making a Daily easier but keeping the more challenging version as a Habit.

Players can set a weekly item to assess your tasks and adjust the difficulty up or down. Or, if they remove a task, users can create a To-Do reminding them to consider re-adding it in a few weeks. Additionally, instead of removing a task, players can reduce its frequency, or set it to begin on a future date when they will be more available.

Planning for Difficult TimesПравить

If there is an unusually busy or stressful period coming, players can adjust the difficulty downward ahead of time. Users should set goals that make sense for them and focus on their priorities. Users could also switch out some of their Dailies for ones related to upcoming responsibilities.

Периоды отдыхаПравить

It is possible to boost your expectations beyond sustainable levels, particularly when participating in a quest or other demanding challenge. Athletes plan for recovery time after a major challenge, and you might need the same thing following a mental or social exertion. Recovery time may include a rest day (check into the Inn), temporarily disabling some Dailies, or taking time between quests or challenges. Challenges focused on meditation or other ways of relaxing and replenishing energy may also be helpful.

Staying InvolvedПравить

Every time users visit Habitica, they are practicing a very important habit: making commitments and tracking them.

If you're tempted to rest at the Inn, or perhaps even give up on Habitica, you should consider dropping down to a minimal set of Dailies instead. That way you'll stay in the practice of remembering and tracking daily commitments, and it will be easier to start back up when you're ready. The In Case of Emergency/ I.C.E. Challenge offers a script to help you cut back and recuperate at your own speed, while still maintaining basics.

Built-in Tools for Staying InvolvedПравить


You can set a Daily to encourage you to log in every day.

  • Incentivizing this aspect of self-improvement is seen as so important that Habitica has implemented Daily Check-In Incentives to further encourage users to remain regularly involved.
  • On the app, players may also set a daily push notification reminding them to check into Habitica under Settings > Daily Reminder.

Example: Exercise RoutineПравить

If your exercise routine is proving unfeasible, try to think of ways to make it more appealing through gamification, or make it more flexible. For example, you could temporarily change to an every other day schedule, learn a light and short workout for busy days, or plan a fun challenge twice a week. You could also commit to a lighter schedule during parts of the year when your full routine won't be realistic.

The key is to remain flexible and make adjustments that work for you as an individual. As your tasks become more realistic, you will be more successful and reap the rewards of hard work!

Когда игра становится слишком легкойПравить

Challenge lists

The challenges page.

Игра может наскучить, если вы освоили все привычки, или повторяете одни и те же задачи день ото дня. Попробуйте добавить новые привычки и ежедневные задачи, или сделайте существующие более сложными.

Увеличение сложностиПравить

Для того, чтобы увеличить сложность вам следует, например, изменить "встать с кровати" на "встать с кровати по первому звонку будильника", или вместо "придти на работу" поставить "придти на работу заранее на 5-10 минут"

Другие способы повышения сложности в Habitica:

Dealing with TediumПравить

Any of the techniques for making the game more difficult can also help get you interested again. You might also enjoy switching classes, or starting the game again. After reaching level 50, the Orb of Rebirth becomes available for gem purchase (or for free after level 100).

Unsatisfying RewardsПравить

Rewards-example habitRPG

Example of Custom Rewards

Do you have Reward costs set so high that rarely buy them, or so low that you don't have to make an effort? Are you making sure to have real life Rewards that make you genuinely happy, such as a meal out with a friend? Are you only buying in-game Rewards?

Set up Custom Rewards that really motivate you! Some examples might be, "lunch with friends", "movie night", "long hot soaking bath", "buy a new tool/gadget/thing-you've-been-wanting". See Sample Custom Rewards for more ideas. If you're only motivated by in-game Rewards, you can make them more difficult to earn with an Equipment Tax Custom Reward. Alternatively, make custom Rewards related to Habitica, such as Reset a Daily to Yellow, or Double XP Day (lets you double + Habits for a day). The possibilities are limitless!

Социальная активностьПравить

Friendship and advice can be very helpful in fighting burnout. Engaging the community can defeat burnout.

For example, the Habitica Help: Ask a Question guild helps new players feel welcomed and get oriented; it is also a place for more experienced players to guide others. The Tavern is a great place to stop by for some general banter.

Another option is to find a challenge that speaks to you and join in the fun. Many types of challenges involve posting in chat or means of engaging the community.

Joining a party can be fun and help with accountability. Guilds are larger than parties, and have like-minded people with good advice for achieving certain tasks. The Guilds Guide is a curated list that can help you locate a community that is right for you.

Вклад Править

Players that are suffering burnout may also consider contributing to Habitica. Contributors can code, update the wiki, answer questions in the Tavern, create challenges, and other options. The more users are invested, the more connected they will feel to the Habitica experience. These volunteer efforts can be personally satisfying and also carry rewards.