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Habitica Wiki JP

初めてHabiticaを使う人でも、目標に磨きをかけているベテランの人でも、Habiticaの核となるのは、あなたが選択したタスクです。このページでは、Habiticaの「習慣」、「日課」、「To Do」(総称して「タスク」と呼びます)をどのように構成していけば、実際の生活の中での目標と一致するかを考えてみましょう。 

まず第一に、実験することを恐れないでください!一度に読むには情報量が多すぎる場合は、基本的なタスクをいくつか入れて試してみるのもいいでしょう。これらのヒントは、経験を積んでからでも役に立つかもしれません。

リストアップするものを決める

タスク、家事、習慣、活動をリストアップする 
  • 覚えるのに努力が必要なもの
  • これは、あなたのルーティーンを確立したり、あなたのスケジュールを計画するのに役立ちます。
  • あなたが追跡やバランスを取ろうとしている

今の自分の課題、抱負、葛藤を考えてみてください。

  • 課題
  • 願望
  • 奮闘

プランナーや、仕事と遊びのバランスをとるためのものを探しているのであれば、習慣、予定されたタスク、家事、一度きりのタスク、レクリエーションなど、人生のさまざまな分野のすべてのタスクを追加したいと思うかもしれません。 より強力な毎日のルーティーンを確立したいのであれば、生活のその分野に焦点を当てることができます。チェックリストを使ったり、タスクにメモを追加したりして、タスクを小さな歩みに分けることができます。 自分が満足しているシステム(または他の人が使っているシステム)を使って、すでにいくつかのタスクを追跡している場合は、睡眠やフィットネスなど、現在追跡していない特定の分野に焦点を当てることができます。また、habiticaを使って、他のシステムを強化することもできます。例えば、「Getting Things Done」メソッドを使っている場合、habiticaを使って次の行動をリストアップすることができます(habiticaを使ったGTDも参照してください)。 

4つの柱:習慣、日課、To Do、ごほうび

A quick explanation of the four task types is as follows:

4つのタスクの種類について簡単に説明すると、以下の通りです:

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習慣: 定期的に行っていないことにご褒美をあげたい、または落胆させたいと思う行動。例:ストレッチを休む(ポジティブ)、爪を噛む(ネガティブ)。

Dailies: Actions you want to do once a day or on certain days of the week. At the end of each day, you will take damage for incomplete Dailies. Examples: Go to bed on time (every day) or do laundry (every Saturday).

日課: 1日1回、または週の特定の日に行いたいこと。毎日の終わりに、完了していない日課によりダメージを受けます。例:時間通りにベッドに行く(毎日)、洗濯をする(毎週土曜日)。

To Do's: One-time or infrequent activities. Examples: Send dad a birthday card or pick up package at post office.

To Do: 一回限り、または滅多にない活動。例:お父さんにバースデーカードを送る、郵便局で荷物を受け取る。

Rewards: Treats, indulgences, and other rewards. You can purchase these with the gold you get for completing tasks. Rewards can be in-game (e.g., better armor) or real-life (e.g., buying a new book). Available in-game Rewards will automatically be added to the Rewards section, and real-life Rewards can manually be added.

ごほうび: ご褒美やおやつなどのごほうび。これらのごほうびは、タスクを完了した時に得られるゴールドで購入することができます。ごほうびには、ゲーム内のごほうび(防具など)と現実のごほうび(本の購入など)があります。ゲーム内のごほうびは自動的にごほうびセクションに追加され、現実のごほうびは手動で追加することができます。

For more details on the differences between Habits, Dailies, and To Do's, see Task Type Choice: Habit, Daily, or To Do.

「習慣」、「日課」、「To Do」の違いの詳細については、タスクの種類の選択:習慣、日課、To Doを参照してください。

ヒント

Dailies are for things you are determined to do on specific days of the week. If you fail to do these tasks, you will lose HP. If you find yourself being overwhelmed, consider turning some Dailies into Habits (optional tasks) instead. You can also make a Daily optional by clicking the edit button (pencil icon) and unmarking every day of the week so that it's never due. You can gradually increase your Daily commitments as you become stronger (both in the game and in real life!).

日課とは、特定の曜日に必ずやると決めていることです。これらのタスクを怠ると体力を失うことになります。もし自分に無理があると感じたら、日課を習慣(任意のタスク)にしてみてはいかがでしょうか。また、編集ボタン(鉛筆のアイコン)をクリックして、その週の毎日のマークを外し、期限がないようにすることで、日課を任意のものにすることもできます。(ゲーム内でも実生活でも)強くなってくると、日課を少しずつ増やしていくことができます。

If your list of tasks is too long to keep track of, use tags to help filter by context, project, or time of day.

タスクのリストが長すぎて追跡できない場合は、タグを使って文脈、計画、時間帯でフィルタリングしましょう。

See Naming Your Tasks for some tips on framing your tasks with precision, or referring to them in ways that will inspire or entertain you. Also see Sample Dailies, Sample Habits, Sample To Do's, Sample Custom Rewards, SMART Goal Setting, and Sample Tags for ideas for your tasks.

タスクに名前をつける」を参照して、タスクを正確にフレーミングしたり、インスピレーションを与えたり、楽しませたりするような方法でタスクを参照したりするためのヒントを見つけてください。タスクのアイデアについては、日課の例習慣の例To Doの例自分好みのごほうびの例SMART Goal Setting(未翻訳)タグの例も参照してください。

目標をタスクに分割する

A checklist

たくさんのタスクに直面して圧倒されている場合や、チャレンジしてみたい場合は、

  • Combine tasks always done together into one single item: Morning Routine, Clean Kitchen. You can list steps in a checklist or in the notes area.
  • いつも一緒にやっているタスクを1つの項目にまとめましょう。朝のルーティーン、キッチンの掃除を、チェックリストやノートエリアにステップをリストアップすることができます。

始めるのに苦労したり、ステップを見落としている場合は、次のことを試してみてください。

  • Breaking tasks into smaller chunks.
  • タスクを小さなチェックリストに分割する。
  • Habit Dashes. Create an easy Habit with the smallest quantity or time (set a timer) for a task. Start. Don't stop before the minimum. If you want to go on, do + for every extra round.
  • 習慣フィーバー。タスクの最小量または時間(タイマーを設定)で簡単な習慣を作成します。スタートする。最小量の前にはやめないこと。続けたい場合は、余分なラウンドがあるごとに+をしましょう。
  • Enforced Breaks. In this case, pick your amount of work or time to work. Stop when the minimum is completed. Take a break. Do not skip the break! Go on only after a break. The Pomodoro Technique is an example of this. Lord Growl has provided an excellent description of how he integrates pomodoros with Habitica.
  • 強制的に休憩をする。この場合、作業量や作業時間を選びます。最低限の作業が完了したら停止します。休憩を取りましょう。休憩をとばしてはいけません! 休憩が終わった後にのみ進みます。ポモドーロ・テクニックはその一例です。Lord Growlは、ポモドーロとhabiticaをどのように統合しているのか、素晴らしい記述をしています。
 

Time-Based Tasks: 20 minutes of exercise, 1 hour of reading, 15 minutes of dishwashing.
Result-Based Tasks: Walk to the coffee shop, run 5 miles, complete Lesson 1.

If you're under-performing with time-based tasks, consider result-based tasks.

Big/long project? No clear milestones? Consider listing Sessions & Final Result, e.g.,

  • Daily Project X for 20 minutes and To Do Finish Project X
  • Habit 15 pages of reading, To Do Read Book X and To Do Read Book Y
  • Aim for excellence. Don't just wash dishes, shine the sink. Don't just wash the car, polish until it's gleaming. Do it to the point that you take pleasure in the completed work. This offers its own rewards.

タスクの頻度

Experiment
  • several times a day (Habits)
  • specific # of times a day (Daily checklist)
  • little every day (Daily/Daily checklist)
  • every other day (e.g. Mon, Wed, Fri)
  • weekends (Sat, Sun)
  • weekdays (Mon, Tues, Wed, Thurs, Fri)
  • one day of the week (e.g. Mondays)

This can be the exception to the rule that fewer tasks are easier to start with. Sometimes, more frequent tasks are easier to remember, and/or can mean less to do at once.

The best way to work out how often to do a repeatable task might be to experiment. Pick something that seems likely to be memorable and achievable to you and be ready to reevaluate.

If you have trouble keeping up with a task, changing the frequency or schedule might make it easier to get it done.

頻繁に発生するタスクのトラッキング 

To Do's: if a task is easy to remember and is done infrequently and/or at unpredictable intervals, you can enter it as a To Do.

Dailies: if a task is hard to remember, using a Daily (or Habit) to check if the task needs to be done may help. Check if Trash is full, empty if needed can be completed even if the trash does not need to be taken out. Gain points for checking and receive a penalty for failing to check or do the task when needed.

Daily Checklist: penalties for unavoidable obstacles (storm, cannot hang laundry outside) can be circumvented by adding a checklist with one item (e.g. raining). Mark the checklist item done, not the task.

Repeat every X days: In your Daily, go to "Repeats". The default is "Weekly", but you can select "Daily", "Monthly", or "Yearly" instead. Whether something should happen every other day or every thousand days doesn't matter anymore!

A Daily set to repeat every week on Sunday

See also: Trello Feature Request for more repeats.

タスクの難易度設定

What Determines Hard?

It's difficult for you. If breakfast is disagreeable or difficult, set Difficulty to Hard, reap the extra points, enjoy the rewards and never mind that Johnny Habiteer says it's easy.

Using the Difficulty setting:

It's meant to be simple. If the task is harder for you to get around to or harder for you to do, label it Hard. If it seems easy, use Easy (the default). If this seems tedious, ignore the feature. It's there to motivate you, not add extra work.

Tip: If you're tracking gold earnings closely, gold earned for hard tasks is rewarded at a rate of x2 that of easy, medium is rewarded at x1.5, and trivial is rewarded at x0.1.

Advanced Options Difficulty.png

チェックリストで難易度を把握

日課のチェックリスト

A Daily's checklist does not have an effect on the gold or experience received for that Daily. However, Daily checklists are useful for tracking easy-to-forget and easy-to-do tasks, such as elements of a morning routine.

Scoring: If you have 5 checklist items on a task, each completed item will reduce your penalty by 1/5th. You will not get gold and experience points if you do not complete the whole task.

To Doのチェックリスト

Items listed under a To Do are worth the same as the To Do. Big, hard projects can be tracked by adding checklist items and checking them off. You will receive your points when the To Do is marked complete. If you decide to skip a checklist item and don't check it off, you will not get points for it.

Example: Read a 3-Chapter Book has 3 checklist items: Chapter 1, Chapter 2, and Chapter 3. Each chapter is worth 1 gold. The whole checklist is worth 3 gold. Completing Read a 3-Chapter Book is worth 4 gold.

Tip: To avoid earning too much for an easy To Do with a long checklist, instead of checking off the items, delete them as you complete them or before marking the To Do complete.

Tracking Difficulty with Habits

Effort Habits Instead of Advanced Difficulty Feature

Set up a single + Effort Habit and click it as many times as appropriate. Example: Wash Dishes Daily. Usually, you just complete the Daily, but after a party, you might also click + Effort to log the extra effort. If desired, use - for a poor job.

If you need more structure, try adding a value to the extra notes section. For example, if getting out of bed is very difficult, a Wake Up On Time Daily set to Hard might be worth an additional ++ Effort (two clicks).

You could have a set of habits assigned trivial, easy, medium, and hard to quickly track items of varying difficulty. In fact, you can use these as a quick way of recording tasks you did recently, but hadn't entered in the To Do column.

Extra Completions of a Daily

You can create individual Habits to match some of your Dailies and/or To Do's for specific amounts of extra effort, for example: a Reading Daily paired with a +1 page Habit; a Project X To Do paired with a +1 hr Project X Habit; a 15m Exercise Daily paired with + a 15m exercise Habit.

タスクを分類する

You can drag-and-drop items in your lists to reorder them. Here are a few ideas for ordering them.

  • Chronologically: according to when you aim to do them.
    • Time-based: see Habitica Planner for ideas.
    • Approximate/ideal order: see Routines.
    • Difficulty: Hardest first (after that everything's easy), quick & easy first (motivate yourself by starting the day with an accomplishment), or a mix and match of both.
  • By priority or urgency; for example, your top three most important tasks would be at the top of your To Do or Daily list.
  • By worst (dark red) to best (green).
  • Mix and match:
    • Habits by worst-to-best, Dailies by routine, To Do's by urgency.
    • Top three urgent/important tasks followed by expected order of completion.

報酬

Quick Guide to Rewards & Habits

+ Habit, good for establishing, regular activity: + Read instead of TV.

- Habit, severely restrict, penalize an activity: - TV during work/study time.

Rewards, activities to balance work and leisure: e.g. 1 gold for 1 hr. work, in 3 hours, you can afford 3 gold for ½ hr Reading/Rest.

Reward Prices encourage one form of recreation/reward over another: 5 gold 1 hr reading, 10 gold 30m web surfing.

Don't Forget Custom Rewards explains the theory behind the Rewards list. Basically, the Rewards list balances your tasks and habits by helping you balance work and breaks, making room for play without idle procrastination; etc.

Approximate Base Value

1 normal task for 1 gold.

How Much for My Rewards? Consider: how often do you want to take breaks? How often do you want to be able to earn treats?

  • Earn an hour of rest for 4 hours of work: if your tasks are about 1 hour long, your 1 hour reward would cost 4 GP, and a 15-minute break would cost 1 GP.
  • If your tasks involve cleaning rooms in your house and you want 1 reward for every two rooms cleaned, create a 2 GP reward.
  • If you want 1 sweet treat for 1 trip to the gym, X calories burned, or 3 servings of vegetables, 1 GP for a cookie, etc..

Tip: If you find yourself taking Rewards without recording them or feel you do not have enough money for game Rewards, your custom Rewards might be priced too high.

What if my tasks are different? For example, what if you have tasks that take the same amount of time, but one is much harder and requires more breaks?

  • Use the difficulty feature: 1 hour of housework is hard; 1 hour of typing is easy, or vice versa.
  • Enter different amounts: 30m housework, 1 hour typing.
  • See how you feel and adjust the values as needed.


See also: Sample Custom Rewards.

Tip: If you respond more to the thought of losing gold than losing health, try listing the bad Habit in the rewards column.

Tip: Find Rewards that are things you want and maybe would not treat yourself to normally.

関連項目

  • Getting Started
  • Task List FAQ: answers to frequently asked questions about specific situations
  • S.M.A.R.T. Goal Setting: for guidance on creating tasks that support your goals