Players who contributed to the HabitRPG Kickstarter campaign in 2013. Backers received special special items, and the highest tiers of backers had the opportunity to design Legendary Equipment or become NPCs.
Graphical icons of Achievements that are displayed on a user's Stats & Achievements tab
When you find all of one type of pet or mount, or all pets or mounts of a particular color. For example, "dragon bingo" is when you hatch a dragon pet of each color. Triad bingo (e.g., "dragon triad bingo") is when you have hatched all of one type or color of pet, have raised them all to mounts, and hatched all the pets once more.
Powerful enemies that can be battled via the quest system. All party members who are participating in the quest fight the boss together.
Temporary enhancements that are conferred on one player or on a party, often to increase the players' attributes.
A character attribute which influences resistance to health loss from missing Dailies and clicking negative Habits.
A HabitRPG Forum (referred to as The Courtyard) that is located on the wiki. It allows users to hold discussions on a variety of topics. Unlike the Tavern, which resembles a chatroom without distinct topics, the forum is divided into specific categories according to their topics.
A term borrowed from Unix which indicates a timed, repeatable event. For HabitRPG players, it means the processing which takes place when players interact with the game for the first time after the start of a new day. The game takes several actions such as resetting Dailies, adjusting Habits values, regenerating Mana, expiring any buffs that are equipped, calculating damage to and from quests, and calculating drop tallies for collection quests.
Custom Day Start
A user-defined time of day (using a 24 hour clock) at which one day ends and the next day begins in the player's HabitRPG world. The default day start is midnight in the player's time zone, based on the time registered by the player's computer; changing your Custom Day Start processes your Cron at the hour you specify instead of midnight.
Tasks you must do daily or on scheduled days. If you do not complete a Daily, you will lose health.
Damage against a player generally refers to loss of health points. Damage done to a task (e.g. ticking off a Daily) increases its task value - the color moves from the red end of the spectrum towards the blue. Damage to a boss reduces its health (shortening its life) but does not reduce its strength: it can do as much damage with 1HP as it can with 100HP. See also Strength.
Taking game mechanics and game elements to help users solve non-game problems. These techniques leverage a person's natural desire to win as motivation.
Purchased with real money and used to purchase items in HabitRPG's market.
In-game currency that you earn completing tasks and spend in the Item Store.
Removing all scheduled days of the week from a Daily for long-term tasks, practice, and headers.
Guilds are groups that allow HabitRPG players to discuss similar interests and participate in group challenges.
A collection of users who are connected by some shared activity, interest, or quality. For example, high school and college students have a group (public guild) called The Scholars. HabitRPG offers two types of groups: guilds and parties.
A measure of the player's progress: once the player gains a certain amount of Experience Points, they will level up. Some features of HabitRPG, like skills, require a minimum level in order to be unlocked.
A class that citizens of Habitica can select when they reach level 10. Their primary and secondary attributes are Intelligence and Perception. They gain experience faster than other classes.
Magic power used to cast spells which affect task values and gameplay to help with habit building. Mana regenerates 10 points every day or 10% of max MP, and 1 point or 1% of max MP for each accomplished To-Do; whichever is higher.
Parties are groups of players who join together and track each other's statistics, complete quests together, share custom challenges and help each other's progression by motivating and using group spells.