Wikia HabitRPG
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Contents: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

This is a glossary of terms commonly used in Habitica. Press Ctrl+F or ⌘+F to search terms on this page. Click on a term to access more information about it.

A

Achievements Special awards you earn doing various activities, such as helping out with Habitica, completing a quest or maintaining a streak for 21 days.
Acronyms These are abbreviations of commonly used phrases that are seen in the Tavern and Courtyard. A few examples are GTD: Getting Things Done, RNG: Random Number Generator.
Avatar A graphic representation of the player used in the game, found in the upper left hand corner of the screen, sometimes called ‘character’. You can customize your avatar on the User tab.
Attributes May refer to character attributes (Strength, Intelligence, Constitution, Perception) or task attributes (physical, mental, social, other) which categorize your tasks. Class choice affects character attributes.

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B

Backers Players who contributed to the HabitRPG Kickstarter campaign in 2013. Backers received special special items, and the highest tiers of backers had the opportunity to design Legendary Equipment or become NPCs.
Badges Graphical icons of Achievements that are displayed on a user's Stats & Achievements tab and profile.
Bingo When you find all of one type of pet or mount, or all pets or mounts of a particular color. For example, "dragon bingo" is when you hatch a dragon pet of each color. Triad bingo (e.g., "dragon triad bingo") is when you have hatched all of one type or color of pet, have raised them all to mounts, and hatched all the pets once more.
Boss Powerful enemies that can be battled via the quest system. All party members who are participating in the quest fight the boss together.
Buff Temporary enhancements that are conferred on one player or on a party, often to increase the players' attributes.

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C

Challenge To invite into competition or stimulate activity with difficulties. You can issue challenges for your party, guild, or within the Tavern, and you may use gems as prizes for these challenges.
Chat Communication feature in Habitica. Chat forums are present in the Tavern, guilds, and party screens. Chat screens hold a history of 200 messages.
Class The player's chosen profession within the game. Can be Warrior, Mage, Healer, or Rogue.
Critical Hit There is a small chance of getting a critical hit when checking off a task or using certain skills. A critical hit for a task increases gold and XP gained by 50% plus an additional 2% for every point of Strength the player has.
Constitution (CON) A character attribute which influences resistance to health loss from missing Dailies and clicking negative Habits.
Courtyard An Habitica Forum (referred to as The Courtyard) that is located on the wiki. It allows users to hold discussions on a variety of topics. Unlike the Tavern, which resembles a chatroom without distinct topics, the forum is divided into specific categories according to their topics.
Cron A term borrowed from Unix which indicates a timed, repeatable event. For Habitica players, it means the processing which takes place when players interact with the game for the first time after the start of a new day. The game takes several actions such as resetting Dailies, adjusting Habit values, regenerating Mana, expiring any buffs that are equipped, calculating damage to and from bosses, and calculating drop tallies for collection quests.
Custom Day Start A user-defined time of day (using a 24 hour clock) at which one day ends and the next day begins in the player's Habitica world. The default day start is midnight in the player's time zone, based on the time registered by the player's computer; changing your Custom Day Start processes your Cron at the hour you specify instead of midnight.

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D

Dailies Tasks you must do daily or on scheduled days. If you do not complete a Daily, you will lose health.
Damage Damage against a player generally refers to loss of health points. Damage done to a task (e.g. ticking off a Daily) increases its task value - the color moves from the red end of the spectrum towards the blue. Damage to a boss reduces its health (shortening its life) but does not reduce its strength: it can do as much damage with 1HP as it can with 100HP. See also Strength.
Drop A delivery of either an egg, a hatching potion, or a food item.

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E

Experience A measure of your character's success in building good habits. Complete your Dailies, To-Dos, and good Habits to gain experience.

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F

Fortify Potion An item that can be purchased with gems that allows players to reset all tasks to yellow (thus perhaps sparing themselves from death).

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G

Gamification Taking game mechanics and game elements to help users solve non-game problems. These techniques leverage a person's natural desire to win as motivation.
Gems Purchased with real money and used to purchase items in Habitica's market.
Gold In-game currency that you earn completing tasks and spend in the Item Store.
Grey Out Removing all scheduled days of the week from a Daily for long-term tasks, practice, and headers.
Guilds Guilds are groups that allow Habitica players to discuss similar interests and participate in group challenges.
Group
A collection of users who are connected by some shared activity, interest, or quality. For example, high school and college students have a group (public guild) called The Scholars. Habitica offers two types of groups: guilds and parties.

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H

Habitica The name of an open-source habit building program that treats your life like a Role Playing Game. Habitica is also the name of the world where the game takes place, which has many places to explore and people to meet!
Habitican
A name for a resident of Habitica.
HabitRPG The former name of Habitica, used prior to July 31, 2015.
Habit tracking Forming new positive habits and breaking old negative habits through self-accountability. Habitica combines habit tracking and gamification to help you manage your habits.
Healer A class that citizens of Habitica can select when they reach level 10. Their primary and secondary attributes are Constitution and Intelligence. They can heal themselves and their party.
Health A measure of your character's success in forming good habits. Failure to complete Dailies, or yielding to bad Habits will cause you to lose health.
Header Top section of the main page, appears above your task lists if it is not hidden.

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I

InHabitant
A name for a resident of Habitica. A more common term is Habitican.
Intelligence (INT) A character attribute which influences gain of experience points from completing tasks.
Inventory A place to keep your items, including eggs, pets, pet food, and clothing.

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J

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K

Key to the Kennels Resets all of your non-quest pets back to as if you'd never found them.

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L

Level A measure of the player's progress: once the player gains a certain amount of Experience Points, they will level up. Some features of Habitica, like skills, require a minimum level in order to be unlocked.

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M

Mage A class that citizens of Habitica can select when they reach level 10. Their primary and secondary attributes are Intelligence and Perception. They gain experience faster than other classes.
Mana (MP) Magic power used to cast spells which affect task values and gameplay to help with habit building. Mana regenerates 10 points every day or 10% of max MP, and 1 point or 1% of max MP for each accomplished To-Do; whichever is higher.
Mounts A pet that has been given food or a saddle, allowing it to grow up into something that your avatar can ride.

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N

NPCs Abbreviation for Non-Player Characters - in Habitica they are fictional characters controlled by the computer (and they have the look of the top tier contributors of the Kickstarter campaign).

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O

Orb of Rebirth Resets the player's character to level one, while maintaining tasks, quests, and achievements. It is similar to the New Game+ option that appears in some video games.

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P

Parties Parties are groups of players who join together and track each other's statistics, complete quests together, share custom challenges and help each other's progression by motivating and using group spells.
Perception (PER) A character attribute which influences the gold gain and likelihood of discovering drops when completing tasks.
Perfect Day A mechanic to improve productivity: every single non-grey Daily has to be checkmarked at the day's end.
Pets Companions that you create to accompany you on your journey. See Table of Hatchable Pets for a list of all the pets you can create.

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Q

Quests Features similar to challenges but designed for parties. There are two quest types, Boss Quests and Collection Quests. Quests can provide equipment and pet eggs when completed.
Quest Scroll A special item that, once "opened", allows your party to start a new quest.

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R

Reset Account or Reset A means to delete all the data in your account. Use with Caution!
Rewards Items that can be purchased using earned gold. Rewards may include custom rewards or equipment.
Rogue A class that citizens of Habitica can select when they reach level 10. Rogues have an increased chance to find gold and drops. Their primary and secondary attributes are Perception and Strength.

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S

Scoring In Habitica, there's no defined score by which to judge progress. Players can gain levels and become "stronger" or measure progress based on task completion and other metrics.
Settings In-game tab where you can change when your day starts, the language as well as password. You also have the ability to reset, restore or delete your character.
Silver In-game currency that you earn by completing Habits, Dailies and To-Dos. 100 silver = 1 gold.
Skills Abilities allocated based on a player's class that can be purchased in the item store for mana. They provide positive benefits to the player and/or party.
Stable Where all your pets are stored. Can be accessed through the inventory.
Streaks Number of consecutive days you successfully do one of your dailies.
Strength (STR) A character attribute which influences task value and color.
Subscription An agreement for regular payments to Habitica in exchange for additional capabilities.

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T

Tags Short descriptions used to filter your tasks and rewards.
Tasks A general term that encompasses Habits, Dailies, To-Dos, and possibly Rewards.
Tavern A place to rest and chat. Dailies don't hurt you while you're resting here.
Tier A rank achieved by contributing to development, artwork, documentation, or other enhancement of the site.
To-Dos One-time tasks.

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U

Unbuffed Dependent on only the stats from your level, attribute points, and equipment.
User A page that allows you to change your avatar, check your stats, and edit your profile.
UUID A unique user identification code for Habitica players. Not to be confused with a player's Display Name.

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V

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W

Warrior A class that citizens of Habitica can select when they reach level 10. Their primary and secondary attributes are Strength and Constitution. They have high survivability and damage.

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X

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Y

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Z

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Looking for More?

For more information and terms not mentioned here, please use the Index page. For a list of acronyms commonly used around the Habitica website, please see the Acronyms page.

fr:Glossaire

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