Intelligence increases the amount of experience earned.

Intelligence (INT) is a character attribute that affects experience and mana points. It is the primary attribute for Mages and the secondary attribute for Healers.

Higher Intelligence allows the player to earn more XP from doing tasks, which means that they will level up more quickly. It also increases the player's mana point (MP) cap and rate of MP regeneration.

Once the player's maximum MP is over 100 (requiring an Intelligence of 35 points or greater, as Maximum MP can be determined by the following formula: $ Maximum MP = 2 * INT + 30 $), their maximum daily mana regeneration rate becomes 10% of their maximum MP, instead of a base 10 MP every Cron. Their mana gained from positive Habits becomes 0.25% of their maximum MP, instead of a base 0.25 MP, and mana gained per Daily, To-Do or To-Do checklist item becomes 1% of their maximum MP, instead of a base 1 MP.

A player of any class can increase their own Intelligence by allocating stat points to it (also adds 1 MP per point allocated to INT) or by equipping armor and weapons that provide a bonus to the INT stat. Mages and Healers gain an additional class bonus for wearing the INT-providing weapons and armor that are specifically intended for their class.

Mages can use the skill Earthquake to buff their own and their party mates' Intelligence by an amount determined by their own unbuffed Intelligence.

Players who use task-based allocation will gain Intelligence by completing Mental tasks.


Specifically, Intelligence points have the following effect on experience and mana:

  • Increase experience gain by 2.5% per Intelligence point.
  • Increase maximum mana points by 2 per Intelligence point.
  • Increase mana regeneration by 2% of base regeneration per Intelligence point after reaching 100 MP.