Board Thread:The Gatehouse/@comment-50.155.230.30-20140329020756/@comment-24150802-20140717004156

There's nothing wrong with commenting on old polls or other old forum threads. New ideas can bring life back to old discussions. Even if a decision has been made, a novel idea can sometimes cause the decision to be adjusted in future. If nothing else, new comments at least let the staff know how players are feeling about aspects of the game, which is certainly valuable!

In this particular case, I think it's likely that there won't be features for level 100+, at least not in the forseeable future, because the game stats were balanced around the original idea that 100 would be the maximum level. The level cap has been removed, so anyone who wants to keep levelling up can do so indefinitely, but player's stats won't keep increasing at higher levels.

The developers need to concentrate for now on bug fixes and improving the productivity features of the site, since getting tasks done is -- in theory :) -- the main reason we're all here. New hooks to keep people interested and bring in new players are also important of course and are also being worked on, but since the number of developers is currently quite low and the number of feature requests is very high, it's probable that the only features that will be added in the short-to-medium-term at least, will be ones that can benefit low-level players as well as high.

Mantao, I liked your idea about customisable story lines! It might be something to keep in mind for the future. I don't think there'd be a need to limit it to high levels though; all players could benefit from it.

Poster from 99.46.177.194: I wouldn't say that level 100 is unreachable for many players. HabitRPG is all about improving yourself and becoming better at managing your life. If you arrange your habits and dailies so that they are challenging but achievable, and persist with accomplishing them regularly as well as completing to-dos that are important to you, then level 100 is certainly obtainable.