User blog comment:LadyAlys/HabitRPG Unofficial User Data Display/@comment-24424585-20140409003521/@comment-24150802-20140409004656

I don't think so, and I've been through the HabitRPG code fairly carefully. Also this matches my own damage over the past few days.

Dailies damage (non-boss) comes from the values of the dailies, reduced by partially-completed checklists - this value is "delta". It's then reduced further by CON and increased by task priority (if you have medium or hard dailies) and there's a factor of 2 in there somewhere (I can't recall if it's *2 or /2 !) - and then THAT value is the damage from the dailies (3.1). The "delta" value is then multiplied by boss strength (to give 2.4). This is all from memory, I'm at work without my code. :(