Board Thread:The Gatehouse/@comment-24153309-20140125221853/@comment-24325266-20140129021259

To random Wikia contributor: To change the "pay-to-win" aspect of HabitRPG, would require there to be a "pay-to-win" aspect to HabitRPG. There would also have to be some way to "win" HabitRPG. I'm thankful that there is not.

This isn't some mobile game where you can spend money to take more actions or acquire super-powerful items to help you win the game. It's a site that helps you take control of your life and become more productive. You can use Habit and better yourself without ever having to spend a gem. Spending gems won't help you better yourself anyway. It won't help you "win" anything on the site. Because the only thing to "win" is becoming better in real life. Gems are for cosmetics and extra features that aren't necessary. They give some players an incentive to help support the site with money while getting a cool cosmetic thing, which in no way helps them win anything.