Board Thread:The Gatehouse/@comment-24325266-20140315165211/@comment-176.83.4.44-20170816143540

"Warcraft does that these days"??! Come on! Diablo II already used that system more than 15 years ago. It cannot be hard to apply. I'm in a party where most players left the game and only 3 of us keep playing: a mage, a warrior and a healer, and the strongest bosses only endure for 3 or at most 4 days. Whatever estimation of time I see below the boss description, I change 'weeks' for 'days'. Brutal Smash and Burst of Flames are way too far from the rest of the game numbers. It makes no sense to be able to heal for 10HP,or grant 12MP, or in a very good day deal 25dmg to a boss and at the same time be able to do 800+ dmg with BS or BoF. I mean, I have to avoid using skills to make a boss last and be able to have some fun with it, and it is frustrating :/