Boss

Bosses are typically powerful creatures with a very large amount of health. They are antagonists against which players can fight via the quest system.

To fight a boss, player(s) on the requisite quest and within a party can complete to-dos and dailies (including 'grey dailies'). Each of these tasks deals a certain amount of damage to the boss. Completing a red task will deal more damage than a yellow task. Mage spells and warrior attacks that increase damage dealt to a task will also deal more damage to the boss.

Failure to complete dailies results in the boss attacking all of the player(s) for damage. The amount of damage done depends on the boss's strength, number of uncompleted dailies and on the color of the dailies (uncompleted red dailies will cause more damage than uncompleted blue dailies). Boss strength is a fixed multiplier specific to that boss--it does not depend on the bosses' health or any other factor.

Damage to the boss and the player is dealt on each player's cron.

Only tasks that are completed after the quest has begun count toward damage done. Therefore, if a quest begins after most of the party has completed their tasks for the day, the party will do very little damage to the boss for the very first cron cycle. However the boss will do a fair bit of damage in the first cron cycle if player(s) have left several dailies uncompleted.

Known Bosses

 * Trapper Santa