Sample Habits

Habits are not easy things to make or break. In fact, research shows it can take anywhere from 20 to 30 days just to start changing a habit, and from there it takes continued repetition to keep the habit firmly ingrained. In order to help with this, there are a multitude of habit-trackers so people can track habits that are being worked on, but HabitRPG goes to the added step of gamifying habits to help players find different types of motivation to continue working on the habits they want to form.

Below are some examples of habits. Keep in mind that Naming Your Tasks is extremely important in order to make sure that each player can keep themselves accountable for reaching goals. Not everything will be a habit, however. If trying to decide whether to make something a habit, a Daily, or a To-Do, try and keep this in mind: If the task is something that should happen every day, every other day, or certain days a week, it should be a daily. If the task only needs to happen once before it is done, or once a year, it should be a To-Do. If the task is something that happens every day whether you want it to or not, it is most likely a habit that can be changed. Take a look at the examples below for some ideas.
 * 1) Habits are actions that are performed daily, or even multiple times a day, in daily routine,
 * 2) usually occur unconsciously, and
 * 3) take time and effort to change.

Business
Business habits revolve around a productive work environment, and a change here can help increase effectiveness at work.

Healthy Habits
These are generally considered to be part of a healthy lifestyle, and can be helpful if trying to drop an unhealthy habit.

Housework
Habits that reward you based on chores.

Productivity
Habits concerning general productivity. These can include certain methodologies that are outlined in this wiki.

Recycling
In order to start the green habit, keep these habits green or better.

Self-Improvement
Habits designed for general self-improvement.

Study
These are specifically designed for students.