Board Thread:The Quarters - Q & A/@comment-2001:708:30:1020:F104:2EB5:6348:426-20190108190615/@comment-2001:708:30:1020:8923:995E:7431:1DB9-20190114130055

Thank you so much for the link! Delving a bit, it seems that:

Todo/Daily damage = Str * Crit * Delta Habit Damage = Str / 2 * Crit * Delta / 2

Where "Delta" is the CHANGE to task value as you click it.

This means that the Base Damage for a task varies between 0.45 - 1 for yellow/blue tasks. If negative task values are accounted for (which I don't know, I don't really have red tasks) the base damage could be up to 22.

This means that, to optimize attack damage, you should have as many yellow / red tasks as possible. Plan your to-do's as early as possible and procrastinate on them. If you're a warrior, use your Brutal Smash on your dailies to keep them high blue - they won't contribute to your damage anyway and the high blue keeps gold bonuses high, and look into todos as a source of damage.

Finding this out was interesting but also made a little sad from a game balance point of view, as even ~10 base damage attack will struggle to keep up with skill spamming and is much much harder to sustain, needing weeks for tasks to ripe up in damage.

Worst of all, it greatly rewards poor disclipline :c (Though maybe it's not for me then)