Glossary

Goals, Tasks Dailies
Tasks you must do daily or on certain day(s) of the week which, if incomplete at day's end inflict Health loss.

Habits
Regular activities you are trying to establish or avoid. Positive (+) habits yield experience and gold. Negative (-) habits inflict health loss.

Todo
A task you need to do only once.

Coins
Gold or GP (Gold Points), in-game currency earned by completing your goals. Gold can be exchanged for rewards.

Silver equals .01 gold

Gems/Tokens
Purchased with real money and used to purchase items in HabitRPG's market.

Rewards and Bonuses
Custom Rewards are incentives that you choose and assign a gold cost to.

Armor adds to your defense, reducing health point loss from failing to complete dailies or falling into bad habits

Weapons increase the rate at which you gain experience.

Potions can be purchased with gold to restore your health

Re-roll will reset your task values to 0 (yellow) in exchange for tokens

Streaks are gold bonuses and item drop % increases given for completing a task several days in a row.

Statistics Health points or HP is an in-game representation of how well you are doing at meeting your goals, particularly daily tasks and breaking bad habits. Health is replenished each time you level-up.

Experience points or XP are accrued as you complete your goals.

Task value increases the more you miss a task, meaning that Health losses will be higher, and the rewards for completing it will increase also.