Self-Imposed Challenges

While HabitRPG offers numerous ways to challenge players, from Achievements to Quests to, naturally, Challenges, eventually a player may reach the point where they feel they've done it all. For those motivated by extrinsic goals and pressures, attaining Beast Master, Ultimate Gear, or a high enough level that death no longer poses a threat may cause them to lose interest in HabitRPG. New features like Mounts and the Orb of Rebirth have added a great deal of longevity to the game, but for a player feeling burnt out from a lack of challenge, these may not be enough.

To address these concerns, some users have developed self-imposed challenges in order to keep the game fresh and keep themselves on their toes. Some aim to make Habit more difficult; others aim to change how Habit is played by imposing new rules or creating new goals. Several of these can be combined to create a truly challenging play experience.
 * No Equipment, No Potion, No Spell Run: With a new character, or after using the Orb of Rebirth to return to Level 1, play through the game relying only on level ups and Perfect Day Buffs for stat increases and healing.
 * Adjusted Max Health: Create a Habit called "Challenge Mode" with only a minus sign. Whenever you level up, check the Challenge Mode Habit a number of times in order to reduce your starting health. How many times depends on how difficult you wish to make things for yourself.
 * Poisonous Dailies: Create a Daily called "Poisoned!" set to Hard difficulty. This Daily may never be checked off, and exists only to inflict ever-worsening damage to the player. To heighten the effect, create another Poisoned! Daily after every few level ups, or, for even greater masochism, every level. Optionally, create a custom reward called "Antidote" that allows you to delete a Posion Daily in exchange for 50 Gold.
 * Perma-Death: Resetting or deleting your account upon death.
 * Stockpile: Using gold as the equivalent of points in another video game and trying to get the highest score within a certain time frame or before reaching a certain level. To play this variant, create a custom reward called "Penalty" set to 10 Gold. Purchase the Penalty reward every time you lose a point of health.
 * Green Master Streak, Blue Master Streak: An extension of the streak mechanic. Create a Daily called "Master Streak." At the end of the day, check it only if all other Dailies and Habits are in the green or in the blue (depending on how difficult you wish to make it). Variants include "All Dailies have streaks of 3 or greater," "All Habits and Dailies are green (or blue) and have streaks of 3 or greater," and "All Habits/Dailies are green/blue, streaks of 3 or greater, and no items remain on To-Do List."