Board Thread:The Gatehouse/@comment-24325266-20140315165211/@comment-24480866-20140316053032

I think the quests have been good so far, but I'd like to see more variety. Specifically, it would be nice if habits could be incoporated into boss quests, and if bosses could do more than just deal damage. I saw suggestions in the Tavern for status effects, which I think would be cool. Another idea might be a boss that steals gold, or casts debuffs, or only takes damage from blue tasks, or only takes damage from casting spells.