User blog comment:LadyAlys/HabitRPG Unofficial User Data Display/@comment-24723692-20140428044619/@comment-24150802-20140501103357

I've put a fair bit of thought into this and I can definitely report on what effect each of the player's current skills would have if cast by the player at the current moment in time - I'll do that soon. However making recommendations or predictions based on attributes/classes/gear/etc that the player is not currently using would be more difficult and take significantly more time. There are several factors that would need to be considered and the code required to pick out the best combinations would be complex. Giving the user the ability to choose some of the factors would make that code less complex, but would require new code to introduce interactive features. None of this would be impossible but it would take more time than I can afford to put into it (or, if I worked on this over a long period of time, it would prevent me from adding other, easier features during that period). Sorry about that!