User blog comment:Taldin/Weekend Worldbuilding: Adventure Design Schemes/@comment-25085701-20160911193336

One of the weird notions I have here is that the highest stat gives the easiest task. It's the reverse of what you might expect; but it sorta makes sense in the way that if you're super smart or super strong or super agile, what is trivial for you is improbable for someone who isn't as good at it.