Board Thread:The Gatehouse/@comment-162.1.179.245-20170111151446

I want to use Habitica as an accounting system for my child's behavior. Ideally, he enters his accomplishments into Habitica to pay for privileges and rewards. How do I prevent Habitica's RPG elements from interfering with the "price" of rewards (e.g., Rogues stealing gold). Is there are better way to implement/manage/accomplish this? 