User blog comment:Thepeopleseason/Why there should be no Drop Cap/@comment-24459124-20140226013445

I like the idea of distributing the drops amongst all the available tasks for the day. It gives the game a real RPG, questing feel.

As a programmer, however, I shudder at the thought of trying to implement it for the users who have one active task while also handling the users who have 50+ active tasks.