Board Thread:The Gatehouse/@comment-24325266-20140315165211/@comment-25085701-20170729175817

I'm in a party of three; we had a healer, and two rogues. We don't have any mass boss killer abilities, and big beasties can take weeks to kill. (I was the originator of the baseline 'boss takes X days to kill with a party size of Y' language in the boss text, because I wanted people to know how long some of the quests would be.

That being said, Brutal Smash and Burst of Flames add some wild unpredictabilitty to the formula, and as the number of party members and people in your group goes up, the higher the chance of someone going smash/flames happy and burning through the boss in a much shorter time frame. But it is also true that the more party members you have, the deadlier the bosses can be.

So here's a thought:  what if the bosses have health based on how many people are in your party? Warcraft does that these days:  the bosses have a minimum amount of health, but for more party members, the boss's health scales up.

The other thing to do is limit Brutal Smash/Burst of Flames to a max amount of casts per day, voluntarily at least. That'll keep bosses around longer.

It's tough, though, because everyone wants to be the hero that puts up big numbers.