Mana Points

Mana is the magical energy that provides a player with options for dealing with productivity difficulties. After a player joins the class system, which is possible beginning at level 10, mana points (MP) begin to show up as a blue bar underneath the experience bar. The mana bar can also be identified by the flame icon to the left of the bar.

Mana allows players to use skills for their chosen class. The player's class determines which skills are available for use. These skills can increase gold and experience rewards from completing tasks, reduce the redness of tasks, increase the health of a player, and provide useful stat increases to a player's party that can help encourage them to complete their tasks.

Gaining Mana
Players can gain mana for use in casting skills through daily regeneration, task completion, assigning attribute points to Intelligence, and the Mage skill Ethereal Surge.

Daily Regeneration
Mana naturally refills every day and is added at Cron. The amount of mana gained depends on the percentage of due (non-grey) Dailies completed, as follows:


 * A player who experiences a Perfect Day (completes all their due Dailies) will gain 10 MP or 10% of max MP (whichever is higher) upon their next Cron.
 * A player who does not complete all their due Dailies will receive less mana, with total mana being proportionate to the percentage of due dailies completed. For example, a player who completes 70% of their due Dailies will gain 70% of their Perfect Day mana (i.e., 7 MP or 7% of max MP, whichever is higher).
 * Ticked checklist items on incomplete Dailies count towards earning mana. For example, a player with 10 active Dailies who completes 9 of them will receive 90% of their Perfect Day mana. However, if that player checks half the checklist items on the final uncompleted Daily, they will gain 95% of their Perfect Day mana. If all checklist items on the last incomplete Daily are ticked, the player will gain 100% of their Perfect Day mana even though the Daily itself has not been ticked.

Task Completion
Players gain 1 MP or 1% of max MP (whichever is higher) per Daily, To-Do, or To-Do checklist item upon completion. Players gain 0.25 MP or 0.25% of max MP (whichever is higher) per positive click of a Habit.

Assigning Attribute Points to Intelligence
Players gain 1 MP each time they assign one attribute point to their INT (gained only at time the point was assigned). Note that this method of increasing mana has a maximum gain of 100 MP, as attribute points cap at level 100.

Ethereal Surge
Players in a party with a Mage may regain mana from the Mage skill Ethereal Surge. (Note: the Mage who casts Ethereal Surge does not receive any mana from it and essentially sacrifices their mana to increase the mana of their fellow party members.)

Maximum Mana
Players can increase their maximum MP by increasing their INT. Maximum MP can be determined by the following formula: $$Maximum MP = 2 * INT + 30$$

Losing Mana
Players lose 0.25 MP or 0.25% of max MP (whichever is higher) per negative click of a Habit. However, mana cannot decrease below zero and there is no penalty for hitting zero.

Using Mana
Mana is required to perform skills, with different skills available for each class. Skills are listed with their mana cost at the bottom of the Rewards section. Each time a skill is used, the player's mana is depleted by the indicated amount. Skills can affect either a task of the player's choosing, the player, or the player's entire party.

Skills may be used on tasks that have not been completed; the skill will not check off the player's task. The player will still need to check off the task after the skill is applied to gain the gold and experience associated with completing the task. However, the order of actions matters for some skills. For example, the Rogue's Pickpocket and Backstab skills are dependent on task value, so whenever possible it makes sense to check off the relevant task to increase its value before using one of these skills upon it. As another example, the Warrior's Brutal Smash and Healer's Searing Brightness increase task value, so whenever possible it makes sense to use these skills before clicking the - of a negative Habit or before missing a Daily.

Having More than Maximum Mana
It is possible for the mana bar to show that a player has more than the maximum amount of mana. This generally occurs as a result of:
 * A Mage casting Ethereal Surge on a player enough times to increase the player's mana above the maximum.
 * The player's INT decreasing (this reduces the player's maximum mana but does not remove any mana points they had already obtained). A decrease in INT can come from:
 * A buff (such as from a perfect day or a party member casting Earthquake) wearing off at Cron.
 * Changing your equipped gear to gear that provides less Intelligence
 * Changing your class, which resets your Intelligence attribute point allocation to zero. Astute (and perhaps sneaky) Habiticans might notice that adding those INT points back also gives you 1 additional MP per re-allocated point over the maximum, but honorable ones can use the Fix Character Values form on the Settings page to set their mana to the correct value.

The player can use the additional mana at any time until the player's next Cron runs, at which time the mana will be reduced to the current maximum. Also, gaining additional mana through completing a To-Do, Daily, or positive Habit will reduce the player's mana to their mana cap.