Damage to Player

Players can take damage from several different sources. This will reflect in a loss of health points (HP). As the player takes damage, a notification is displayed in the upper right corner of the interface. Once a player takes enough damage to reduce their HP to 0, they will die.

Sources of Damage
Damage can be dealt from a variety of sources, including:
 * succumbing to bad habits;
 * failing to complete dailies before cron;
 * being attacked by a Boss, which occurs when a player or one of their party members fails to complete one or more dailies.

Calculating Damage The amount of damage depends on several factors, including the difficulty and value of the task involved and the player's constitution.

Players can use the HabitRPG Unofficial User Data Display to estimate the amount of damage they will take.

Healing Damage
(main article: Death Mechanics)

Damage can be healed in many ways:
 * using one of the healer's restorative skills;
 * buying a health potion;
 * leveling up - restores full health to the player.

There are additional ways to heal damage if the player is willing to pay gems, though these are not recommended for conventional use due to the side effects involved:
 * using a Fortify Potion (will reset the state of all of the player's goals);
 * using an Orb of Rebirth (will reset most of the player's progress).

Reducing Damage
Players can reduce incoming damage by increasing their constitution. Constitution, like all other attributes, can be increased in a number of ways: Players can also reduce the amount of damage dealt by habits and dailies by completing them frequently. If a player is succeeding at forming a habit or taking care of a daily, it will slowly turn blue. Blue tasks deal less damage while red tasks deal more.
 * leveling up;
 * upgrading certain kinds of equipment;
 * buffs;
 * assigning attribute points;
 * being a particular class - healers and warriors have naturally high constitution

Dailies in a checklist will also deal damage proportional to the amount of items on the list completed. For example, a checklist that is three-quarters complete will deal significantly less damage than a normal daily.