Death Mechanics



As the player fails to complete dailies or falls into bad habits, they will lose health points (HP). When the player reaches 0 HP, they die and are visited by the Grim Reaper.

After death, players are revived with all of their HP, but they lose one level, all of their gold points (GP), and one random piece of equipment. A level 1 player will lose all of their experience points (XP), their GP, and their training sword.

Don't like the death mechanic of HabitRPG? Chime in on the discussion.

Lost Equipment
The piece of equipment lost on death is random. If it is a currently-equipped piece, the starter equipment for that tier is equipped in its place. Lost equipment can be re-purchased in the Item Store. If a lower-tier piece of equipment is lost, it must be repurchased before better equipment in that tier can be purchased again. It is possible to lose limited edition equipment, such as the Winter Wonderland gear, which cannot be repurchased after a certain date. While no in-game solution to this problem has been implemented as of yet, it has been stated that the intention is not to have the player lose the item permanently.

Potions
Players can purchase a Health Potion in the Rewards area for 25 GP to immediately restore 15 HP. In most situations, a player will find that purchasing a health potion costs less than losing all of their GP, a piece of equipment, and a level.

Pause the Game
If one needs to take a break, like during an illness or vacation, it is possible to disable all dailies by going to the Tavern and resting in the inn. It is also possible to manually disable all dailies, but by resting in the inn, a player does not need to reactivate them, simply check out. Do note: if a player is participating in a quest against a boss, resting in the inn will not protect them from damage by the boss! Any dailies left undone by other party members will still damage the resting player.

Build in Easy Points
Because a player regains all health upon leveling up, adding easy habits, dailies, and to-dos can make the game easier. The extra XP increases a player's chance of leveling up before dying, and the gold can be spent on health potions. A player who is very consistent about cleaning their home may not consider adding it as a goal, but this would allow them to gain extra rewards to avoid death.

Become, or Party with, a Healer
The healer's primary attribute is constitution, which reduces the damage taken by uncompleted dailies, negative habits, and from bosses. Their skills include solo and party healing as well as a party defense buff.

Additional Methods
Need more help to avoid dying? See Antidotes: Overcoming Obstacles.

Reviving
After death, the player can revive by clicking the Continue button on the site or the Revive button on the mobile app.

Opting-Out of the Death Mechanic
A few tweaks can render Habitica's Grim Reaper powerless, for those users who can't bear to put their character at risk. Note that this is not the intended way to play the game, and some side effects are to be expected.


 * 1) Disable the repeat feature on dailies. Make sure all days of the week are disabled. The player will not lose HP on disabled dailies. (Example side effect: streaks will be meaningless.)
 * 2) Use habits (+/-) instead of dailies, to avoid automatic, unexpected deaths.
 * 3) Use the restore feature to restore lost HP, levels, and gold.