Healer

The Healer is a class that citizens of Habitica can select when they reach level 10. Healers have a high defense against damage, can heal themselves and other players in the party, and can provide their party with a defense buff.

Benefits
The Healer is a forgiving class that is good for people who have difficulty with their Dailies and Habits. In addition, if a player doesn't want to focus on dealing damage, they can become a Healer instead and focus on supporting themselves and their parties during battle.
 * Healers specialize in the Constitution attribute, which reduces the damage they take from missed Dailies and negative Habits. This may be useful to players who have many challenging Dailies, or who occasionally give in to Vice.
 * Healers don't deal much damage in boss battles, but they can play an invaluable role in keeping other party members alive. The Healer can restore their own health points as well as those of the party, and can buff the party's defense.
 * The Searing Brightness skill allows healers to reduce the redness of their tasks, further reducing the damage they take from uncompleted Dailies.

Equipment
It costs 1205 gold to buy every piece of basic Healer equipment. The World Event sets each cost 310 gold. Weapons= Spring Fling 2015
 * -|Body Armor=
 * -|Headgear=
 * -|Shields=
 * -|Special Event Gear=

Grand Gala Equipment
This table shows the special class gear from the previous Grand Galas. This equipment is available in the Seasonal Shop which opens during each Grand Gala. 

Heiler