User blog comment:Sdevine/Thoughts about HabitRPG and gamification/@comment-24489486-20140205144616/@comment-24475708-20140206013327

Totally – I agree that it's more motivating at lower levels when you're considering HabitRPG alone. I guess what I was noticing here was just that the drive to improve in general that is often trivially satisfied by vertical progression in games (i.e., get better gear, gain levels, higher stats) is here tied with improving in real life in a way that works. The custom kit and level gain in HabitRPG are part of it, but I think the pattern is more general.