User blog comment:AxialGentleman/A Slime Appears!/@comment-24489486-20140521092100

Heh, we're all beta-testers here. :)

Pop-ups for me are about right - any larger/more frequent and they really would become disruptive. (Ad-men with flash animations get nowhere with me - if I can't block the disruption, I just stop visiting the page.)  In fact, the XP/GP details I'm not that bothered about; I'm more interested in critical hits and drops, but that's just me.

Party buffs - these already show up immediately in the party chat, so it's clear if there are buffs running. No, a party member isn't constrained to use chat, but it's not much of a party if people don't...

The feedback at cron would be good - although it'd be good to have that info available all the time on a separate page (as the "progress" graphs don't appear to show the last day). You can get a current day's forecast (i.e. the damage you'll take if the current state of play doesn't improve before cron) by using Lady Alys's User Data Display tool.

The problem with making health potions ramp is that you're going to affect, very negatively, some people whose gameplay relies on them, at least some of the time. You can create the effect with custom rewards - so the second health potion you buy also triggers a 25GP custom reward; the third triggers that and a 50GP custom reward, and so on. It would be a bit like saying you can't buy potions or eggs; yes, a lot of us choose not to, because we want to get Beast Master just through random drops, but the ability to buy those things for gems may be boosting the motivation for other players. The other thing that affects that is level; the higher the level, the more trivial 25GP is, especially if you've got full kit. It's a bit different if you're just starting out, though.