Board Thread:The Gatehouse/@comment-24325266-20140315165211/@comment-50.1.84.144-20170725191351

I think the pet quests have too many easy quests. I agree to motivate people you want easy quests but once I got above level 15 things kind of got easy. Largely because of my equipment and because another in our party has brutal smash.

But maybe this could be an area where you can choose the diffculty of each quest or even allow for people set the boss health and number of objects to collect. I find a quest lasting 2-4 days feels about right. And I like all of Waldere's ideas and will add maybe bosses can steal items or can even take levels like in D&D. The biggest complaint my friends have on boss quests is there is no real strategy to beating them when we all do serious damage. But we need more types of quests  like maybe a hidden object quest where each day a segement of the picture is revealed and then each party member has to find all the objects. (Much more complicated to be sure). Or a search quest within the website where each day you get a clue and then you have to find the object, person, etc somewhere on the site (yeah yeah cheating is bound to happen but screw those people and focus on the people who don't cheat).