Board Thread:The Gatehouse/@comment-178.40.216.9-20150311162444/@comment-26472169-20150705082734

If you don't want to read my novel (I inherited periphrasis from my mom's family), then try the following links. A wishing well, stackable end-game goal(s) (specifically spoiler-alert), challenges, or meta-game challenges.

There are some creative solutions to the game "stalling". First, add custom rewards. Make them for in-game or RL items. If you feel like you have too much gold, make the prices high. Not too high as to be discouraging, but high enough to make you work for it. The amount for a reward is obviously extremely specific to player (class, activity, how they organize their tasks, etc.). Some reward ideas are for meta-game, i.e. adding a "Mana Potion" reward. It would act like a Health Potion, but you would use character restore instead of it happening automatically. This price would also probably not be 25g, but depending on the individual could be much more or even less. Another reward idea (that costs a relatively high price) is something referred to in the wikia as "wishing well". You could also make a difficult (but not impossible) monthly gold-goal. If gold is easy, try and get to 15k by the end of the month. Not a rogue, try to reach 5k. However much gold you got the first month, try and double it (or x1.5 the amount, or triple+ the amount) in the next month. Do your best not to add tasks that will be checked immediately (just to reach your goal), and the gold-amount could be even harder to reach =)

Instead of focusing on gold, we can focus on in-game items and achievements. The game definitely has never-ending aspects imo. Once you reach level 100 (spoiler-alert) game-mechanicsopen up for free (for those who don't want to wait, at level 50 the item will be sold in the Market for gems). Most notably (this is what really drives me) are the stackable achievements. The Beast Master achievement is what I really want. If it seems ridiculously hard, then it is already endgame content =) If it seems ridiculously easy then you've probably already unlocked (spoiler-alert) the following. Using this in-game item can make stacking achievement(s) endless. I hope this seems like some of the suggestions that were made. If this sound boring, try starting a challenge or make a competition between you and your friend (or party) and see who can get to a certain stack-count first. Or how high you can get a stack by the end of the month, a year, or any other length of time.

Lastly, challenges (while not addressing the gold-issues at all) can be very motivating and help to keep things fresh. Creating one of your own, finding one that interests you, or repeatedly joining a recurring challenge can be surprisingly fun. It will take time and effort to find the right one (or to create one yourself). But spending 15 minutes (probably longer) to scroll from the bottom of the challenges list to the top, seems like a small price to pay to redux your interest and motivation in the game.

I hope these suggestions re-ignited your passion, or at least helped you to brainstorm your own solution =) GL staying motivated and checking off tasks!