Thread:Taldin/@comment-24150802-20150713090647/@comment-25085701-20150713222939

Hmm. Bears thinking about (hey, we need a bear boss...) because the difficulty rating I'd been giving bosses was based on their strength values (which is independent of the task difficulty, or used to be, I think....it's been awhile since I looked at the code) and the length of time they're up (health values). I've noticed that our party is doing somewhat less damage on average to bosses post-rebalancing, so that's why I made the note about re-evaluating things.

-Taldin