User blog comment:Numberland/Treatment of difficulty in bosses/@comment-25085701-20151107193921

We don't do collection quests very often, because they tend not to reward anything. The Moonstone chain took our group three weeks to complete, but one of us was a Rogue pumping Perception every day. And yeah, the templates would be the way to go because the information tends to be pretty similar (the reason the Phoenix one reads different from Swamp of the Clutter Frog was because Phoenix was one of the very first ones I did, and so I cleaned up the wording as I wrote more -- and I tended to use the most recent quest as the "template" for the new one.  (It saves so much typing...)

Boss strength, IMHO, should be the difficulty factor more than the health -- health is just how long the boss will be up, but hard hitting bosses can be pretty deadly to large parties.

So maybe the classification should be something more like:

-- Quest duration:   Short -- Less than 10 days:  Short (150, 300, 350 health bosses), Medium 10-20 Days (400, 500, 800 health bosses),  Long 21 Days or more (800+). That way we don't have to recolor the scrolls.

-- Quest Difficulty:  Trivial 1.0,  Easy 1.5, Medium 2.0, Hard 2.5,  Very Hard 3.0  and add a "+" if the boss has a Rage Bar.

Then you would have separate templates for Duration and Difficulty to drop in. Something like:


 * This is a Short Quest; the boss's health pool is in the 100-350 range, and a four person party doing an average of 10 damage apiece can complete it in under 10 days.


 * This is a Medium+ Difficulty boss: it hits fairly hard (2.0 Attack Strength) whenever you or your party members miss dailies.  If your group misses too many dailies, the boss's Rage bar will fill and it will regain some of its health.

So you would be able to mix and match Duration templates and Difficulty.

Gah. I am resisting the urge to do this to show you what I mean, because I can see how to do this in my head, but I am trying to practice my habit of letting someone else do this who wants to.... :)

Taldin (talk) 19:39, November 7, 2015 (UTC)