Difficulty

Difficulty is how about how challenging a Habit, Daily, or To-Do is to you. There are three categories of difficulty (easy, medium, and hard). Different difficulty levels multiply the task's point value by a certain amount. HabitRPG recommends that you use these sparingly because players should rely on their organic value adjustment algorithms. However, says HabitRPG, some tasks are more difficult than others. For example, painting your house is harder than brushing your teeth. Users might want to tag things with a difficulty because they feel that certain tasks should be rewarded more (if completed) or punished more (if not completed).

Finding Difficulty
Difficulty is under the Advanced Options heading when you edit a task. Users can collapse the Advanced Options heading by clicking on it.

Easy
All newly created tasks, by default, begin on the easy setting, and for most tasks this will be fine. However, if a player feels like the task is harder than usual or will take more effort, they can manually adjust the difficulty to one of the other choices. Easy tasks reward the player at a rate of 1.

Medium and Hard
Medium tasks reward at the rate of 1.5. Hard tasks reward at the rate of 2. A task set to hard will give twice as many rewards as would have been received if it had been set to easy. Completing a task that has been marked medium or difficult gives players more rewards, but a missed Daily does more damage to the player. Players also suffer a higher heath penalty when clicking the "-" option on Habits that are medium or difficult.

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Task Value

Habits

To-Dos

Dailies

Advanced Options

Difficulté