Board Thread:The Gatehouse/@comment-20675445-20140127212724/@comment-24150802-20140127215231

I am very much in favour of a doubled drop cap; it was my main reason for subscribing. I would rather earn pets and mounts by random chance (it's more exciting and motivating) than by buying them, even now that I can convert gold that I earned into gems.

Lorian Schaeffer wrote in [|Trello], The "advantage" of more drops becomes clearer if you look at "collect them all" as a goal: people with double drops will obviously collect them all faster than people without double drops, giving them an advantage... While that's true, I'm not sure how relevant it is, because people can legitimately have an advantage from the way they naturally structure their tasks. My to-do list process has always been to write down everything I need to do, no matter how small, and to break up large projects into small, separate tasks. This means that I have many to-dos that I tick off frequently, giving me more drops than someone who prefers to have just a few, large to-dos that they might work on for days without completing. Thus I have an advantage and might seem to be "winning". But HabitRPG is not a competitive game, no matter how much it might look like one. It cannot possibly be truely competitive when the playing field is so uneven because of widely different to-do list management processes. The only competition that matters here is the one between you and your own tendency to procrastinate. :)