User:BeanieB/sandbox

Beta Testing of Habitica, RPG. (Name to be later changed)

GM: Riverstone (Wiki: The_Unexpected_Shroom) (UTC+8)

=Players=

Ima Beagrada (BeanieB UTC-4)- a senior mage charged with carrying important and secret information to the Eastern Arcanum. Quick witted and nimble fingered, and skilled with both magic and making.


 * Health:mid
 * Status: scratched up elbow
 * Stats:
 * high dexterity and intelligence
 * low physical strength and constitution
 * average speed and will
 * Skills:
 * Spellcraft [research and writing]
 * Crafting [Packing and such]
 * Inventory:
 * Soggy robes
 * Waterlogged Chalk
 * General moisture

Syla (Alys UTC+10) - one of the sea-knights of the west, tasked with providing passage and protection to the mage. Though technically mercenaries, her order take strict vows of honour and loyalty. Ima and Syla were sailing on a Runeship.


 * Health: mid to low (30 in Habitica)
 * Status: exhausted, chilled, bruised
 * Description: A sea-knight from the west. Tall, slender, fair-haired, early 30s.
 * Stats:
 * High strength, wisdom, courage
 * Average vitality, dexterity, speed
 * Skills:
 * Wilderness survival [housework]
 * Seacraft [programming]
 * Inventory:
 * a compass
 * a small knife
 * a flint and steel
 * some rope (severed safety line)
 * sword (straight, double-edged)

Mookra (Mara the Marine Marauder UTC+2) - though caught in the same storm, found an archipelago before the worst of it hit, and took shelter on the largest island. Now, in the dawn, she emerges from the trees to find two figures washed up on the beach.


 * Health: mid-to-high (41 in Habitica)
 * Status: uninjured
 * Description: A native from somewhere near the archipelago. Age hard to estimate - thirty-something? Short dark hair, olive/mocha skin.
 * Stats:
 * high constitution and willpower
 * average strength, intelligence, and dexterity
 * low speed
 * Skills:
 * wilderness survival [household chores, exercise, weight loss]
 * swimming, diving [exercise, weight loss]
 * knowledge about seafood [prioritizing]
 * can read, write, count, and speak more than one language, all of that rather badly [paperwork and digital clutter]
 * Other things that could correspond to life domains
 * physical work [exercise, weight loss, household chores]
 * dealing with "civilization" [household chores, paperwork, digital clutter, time management]
 * acquiring new equipment [decluttering material clutter, tidying up (so I can actually find the things I need)]
 * speed [time management, exercise]
 * Inventory:
 * a small pouch
 * a seashell with a sharp edge
 * three other small, peculiarly shaped seashells
 * bits of coral
 * a very old and dirty shirt that was once white-and-blue checkered
 * a very simple skirt made of plants (huge leaves, palm fronds, grasses, ...) that still looks rather fresh

=Rules=

These are rules that were decided upon at the beginning of the game:


 * Beginning health dependent upon user health
 * Habitica health after this doesn't affect in-game storyline (due to Healers and group damage)
 * Mark story line with palm_tree emoji (:palm_tree:)

=Discovered Bugs=


 * Can't see challenge details on challenge page, and when exported to CSV, it only shows first line.