Board Thread:The Gatehouse/@comment-50.155.230.30-20140329020756/@comment-24424757-20140329194806

Wc8 wrote: I've never been a fan of the level cap, so I voted for #2.

If you implement #1, I'd suggest giving a level 100 badge.

I'd be in favor of some increased difficulties for level 100+ players, e.g. increased damage, etc., death takes you to level 1, etc.
 * 1) 1 is describing the currently implemented solution. And there is a badge (of sorts) for using the Orb, which shows the level reached when the Orb was used, so that sort of gives you a level 100 badge. (See Rebirth Achievement .) I also think there is a "hardcore mode" in development which would do something like what you describe with your "increased difficulties" idea. :o)