Board Thread:The Gatehouse/@comment-64.237.232.254-20160816003954/@comment-25085701-20170425174503

The main reason mana potions aren't offered is that it effectively gives you an infinite loop of leveling for two of the classes -- Mage and Rogue offer Skills that give you XP for using them, and Rogues have two skills that give you gold. A savvy Rogue could burn all their mana to gain a whole bunch of gold, buy mana potions, and then repeat the process. Unlike 'Fix Character Values', which relies on you using the honor system to not use unless there's a problem, you could feasibly argue that because it's an official buyable item, you could use it infinitely.

You could fix this by making the mana potions cost much more than a health potion, sure, but that would only be a limiting factor for low level characters, who have smaller mana pools anyway.

The secondary reason is that Mages and Warriors have skills that damage bosses, with no limit on how often you can use them except their mana bar. You could use the mana potions to efffectively kill even the toughest bosses in a single day if you had enough gold stockpiled.

So, why have health potions then, you might ask? Because some of your health damage can come from other party members, or for the fact you didn't log in for a day because you couldn't get to your computer, so there are often reasons to trade away some of that hard earned gold to prevent running out of health.

Bottom line here:  Mana potions don't exist in the game because it would undermine one of the primary leveling / challenge mechanics pretty soundly.

Hope this answers the question,

Taldin (talk) 17:45, April 25, 2017 (UTC)