Board Thread:The Quarters - Q & A/@comment-86.148.64.91-20151008130517/@comment-24150802-20151009075338

It is unfair if the rest of the party don't want that; it's not unfair if they do. In the party I'm in, we often do that, and we're all happy with it. It means we collect all the quest pets more quickly. We still get the motivation of needing to complete our Dailies because we're never quite certain when each player will cron.

In my opinion, the best way to handle this is for each party to have its own rules and ask its members to abide by them. Since a party is meant to be a collaborative group of people supporting each other and keeping each other accountable, it's reasonable that they discuss the situation and work out for themselves how to handle it in a voluntary way. Any player that doesn't agree with or abide by the group's preferences probably should in a different party, and the leader has the boot function for enforcing that when necessary. I personally don't think any additional settings should be necessary, although that's only my own opinion and perhaps settings would be helpful in parties where discussions were difficult. Trello would be the best place to suggest it.

Getting back to the original poster's question, which I didn't really answer before: That thread you linked to was another person asking a similar question to yours; it didn't describe a fix, other than the advice in the comments for party members to self-limit their damage. There was a skills rebalancing change earlier this year, and Burst of Flames was made weaker by it, but the intention wasn't really to prevent that skill from being used to finish a quest in one day, just to make it a bit harder for Mages to do that (it had been too easy; now it's about on par with the Warrior's ability to do the same). The main purpose of the rebalancing was to prevent party buffs from increasing players' stats by unreasonably high amounts, and that was successful. Even if you give yourself a lot of mana now, you can't exponentially increase stats because the buff skills have built-in limitations.