User blog:AxialGentleman/A Slime Appears!

Someday I'd love to work with the Habit team to do A/B testing on some different ways of motivating users and rewarding tasks. Just putting down a few thoughts about things I'd like to test: On an unrelated note, I also think that healing potions should double in cost every time you buy one, and reset when you level up. A year ago 25 GP was really something, but there's been 2-3x inflation since then.
 * Make feedback more explicit. After cron you get a dialog telling you which tasks you missed and how many HP each one cost you. We know that feedback helps people learn, so this seems important
 * Bigger, more disruptive popups when you get an item, gain a level, etc. Do people find this more motivating?
 * Popups whenever a party member buffs you. Does this cause people to use buffs more often? Does it lead to more interaction within the party?