Board Thread:The Quarters - Q & A/@comment-71.94.249.114-20171023165311/@comment-207.30.28.227-20180904140127

I hear you, and thanks! But yes, this illustrates the feature gap I've been trying to explain pretty nicely. What I want is not quite a daily, but it's not quite a To-Do.I want something that is kind of between the two.

I want the recurring interval of time, and I want the pressure to do it of a Daily as opposed to the open-ended To-Do that just hangs out until you do it. So, rather than calling it a Daily, I want something more like "Recurring Important Task"  I like that if you don't do a daily on time, you get punished. This pressure is very motivating and ties into the gaming aspect. A To-Do is just kind of out there until you remember to look at it and do it. Without the imminent damage it's very easy to disregard it.

The problem with just letting a Daily be done early but showing grayed out is then you don't really have the advantages of a daily, i.e. you don't see it looming open with a threat of damage until you do it. I am still having to manually remember something outside of the process instead of looking and going "Oh crap, I have 4 more days to pay the credit card bill or I get damaged." To put it into gaming terms, think of it like defusing a bomb. If the fuse is lit, it doesn't make sense for it to be grayed out and not showing as imminently due even though there is still some length left. Does this help?

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