Board Thread:The Gatehouse/@comment-178.40.216.9-20150311162444

Hello. I have been playing HabitRPG for a month and a half now and I noticed a serious 'gameplay' issue about the game. In such a short time, I already have the second best equipment, all the spells I can get and level is starting to mean nothing to me. Soon, after I buy the best equipment there is, money will be useless as well. Most of successful games are, however, neverending, and this 'game' really has very much potential, so I thought - how could this game, that helped me a LOT in just a month, be enhanced, so that it remains as thrilling and entertaining as it was for me in the beginning?

Well, I have two (possibly already-proposed) ideas.

First of all, in many games, there is a certain kind of reputation that is extremely hard to max, or a wide range of different skills. They could be either completely customisable or maintained by developers or habiteers. I would, for example, welcome a skill in mathematics, since I intend to study it, a skill in an instrument, since I play one, etc. It could even open the doors for challenges like raising your skill in something by something percent just in something days/months... As for the reputation, there could be a 'Cleanliness Kingdom' or a 'Mages' College', whatever. This would be, in my opinion, relatively simple to introduce. Both the skills and reputations could work like the labels, but with a bar that VERY SLOWLY progresses by doing the labeled habits (dailies, maybe to-dos).

The second idea is a lot more difficult. What I really loved about HabitRPG is that it forced me to be surprisingly productive at a time that I used to completely waste, just to acquire additional gold and buy a new piece of equipment. I used to play those browser games where you build a town, train troops and so on. Would it not be amazing if you could BUILD with the gold you get? That way, the tempting to be productive would not vanish so fast and the game would be infinite. You could build either completely customised structures (that would be really hard to make and a bit discouraging for newbies, maybe even a bit time-consuming) or a system of upgradable buildings with increasing requirements (that would not make the game infinite, but it still would make it much more interesting). I do not expect you to completely reconstruct the game, but, for a start, maybe a customisable tower (that a hero like me deserves :) ) that could be developed by money, or a room with variety of furniture, anything.

There are countless ideas for some kind of upgrade. However, if you dislike this or have no time for such a thing, I still strongly recommend you to make an overhaul of the contents like stats, level and money, because they are not working as they should. The lazy-stats and lazy-classes, for example. Constitution sounds like an attribute that an RPG game cannot miss, but it must not encourage one to play the game less! 