Board Thread:The Quarters - Q & A/@comment-62.201.135.246-20140613151039/@comment-24150802-20140613200157

Thank you for taking the time to write about your problems with the site! I will make sure the staff see your feedback.

You're correct that there is no level adjustment on the effects of dying, but that actually makes dying less troublesome at the lower levels. When a player dies, they always lose one piece of equipment, all of their gold, one level, and all the XP they had collected towards the next level. For a high level player, this can be thousands of gold and XP. For a low level player it's usually more like dozens or at most hundreds of gold and XP. It still stings though! I do remember that!

One of HabitRPG's primary functions is to encourage you to do the daily tasks that you have set yourself and avoid doing the bad habits that you want to break. Losing health and eventually dying is an important part of the motivation for this. If you avatar could never die, there'd be no reason to fear health loss. However there is a mechanism to protect yourself if you aren't able to or don't want to use HabitRPG for a day or more at a time. You can Rest in the Inn which means that any unactioned dailies will not harm you.

If you do decide to keep using HabitRPG, you might be interested in reading more about death and dailies on the wiki.

Thanks again for giving us feedback! There might be a way we can make this information more accessible to new users, to help others avoid the discouragement you are feeling.