User blog:Taldin/Weekend Worldbuilding: The Passage of Time

We live in a world of adventure/mystery/romance/serial dramas. Time is a thing. Time is of the essence. Time heals all wounds, or causes them to fester.

But what about when we write, or when we craft an idea for an adventure? Time is the enemy, be it before when the bomb blows up, or the train leaves the station before you can declare your love for someone, or before the bank reposesses the family house.

Time is the thing between us and where we want to be; that and distance. We aren't old enough to vote, or drive a car. We don't have X years of experience to get the job we want, or there are Y years left before we graduate. We are always at odds with time, and time refuses to budge more than one day at a time.