Board Thread:The Gatehouse/@comment-24325266-20140315165211/@comment-25085701-20170816230053

Sure, Diablo did it first, but since they're the same company it's not surprising -- but in the Diablo version it wasn't blatantly obvious like it is with flexible raids -- we've actually watched boss health enumerated (Diablo II was a health bar, WoW has an actual number attached) go from 9 million to 14 million as we added members one at a time.

And I agree. It can be very frustrating with fixed boss health vs unlimited power, and the notion of actually making a boss last is odd for a game where you're supposed to make an effort to bring them down.

You've got people who can do 800 damage with BS / BoF right now - what level are they, and how many times are they casting it? What are they doing to get their MP back, which is the gating factor on how many times they can do that?