Skills

As part of the class system, players with available mana are able to use skills on their tasks and party members. Players learn their first skill at level 11.

Using Skills
Each class has certain special skills, which appear in the bottom of the Rewards column. Click on a skill to use, then click on a valid target. This target can either be a task (daily, habit, to-do), or a member of your party. The appropriate targets will be highlighted with a green border once the skill is selected. It is also possible to use a skill on the entire party - for example the Blessing or Tools of the Trade skills. These are valid for each player until cron.

Productivity Benefits
Players can use skills to help motivate themselves when they are struggling with difficult tasks or to reduce damage taken rather than having to restore health with a potion. For example:
 * During illness, warriors might take a Defensive Stance, rather than resting in the Inn to reduce but not remove health loss.
 * When faced with a major new task, such as a project for work or a major household repair, mages might award themselves more experience by using Burst of Flames upon the task. This also moves them closer to leveling up, reducing the chance that they'll die from other dailies they had less time to accomplish.
 * When faced with a disagreeable or taxing task, such as an unusually high pile of dishes after a party, rogues might pickpocket that task for a motivating gold boost.

Party Benefits
Players who have formed parties can use their special abilities to help each other progress in their productivity goals. Depending on their class, party members can defend each other from damaging neglected tasks or bad habits and encourage each other with increased experience gain, gold, or drops.

Available Skills
Warrior Skills Mage Skills Rogue Skills Healer Skills