User blog:Sdevine/Thoughts about HabitRPG and gamification

I wrote a post on Svbtle about my experience so far with HabitRPG and some thoughts I've had about gamification, and more specifically how it's been used more and less successfully. Here's an excerpt from the end of it: "And finally, one of the most appreciated personal benefits the game has had for me is that it’s allowed me to take control of that often overmastering force that compels me to grind out levels and search for that one last piece of gear. It’s a force that’s powerful and deep-seated enough that it often goes beyond my attempts to keep it in check. Now I have the means to redirect it at the things that I actually want and need to get done. This is no insignificant feat, and I’m thankful for it."I know the thoughts are not particularly groundbreaking or well-put, but I'd love to hear if you guys have had any similar experiences.