Kickstarter

Early in 2013, Tyler started a Kickstarter to raise funds for full-time development on some core features of HabitRPG, including the mobile apps, the party system, avatar customization (skin tone, hair color, build, etc), boss battles, mounts, and integration with popular and social productivity services (such as Google Calendar and Fitbit).

Incentives
Incentives offered to Kickstarter backers included access to beta testing, large amounts of Tokens (now known as gems), their name listed on the GitHub wiki (this has been modified to the Hall of Patrons), various pieces of a contributor-only set of armor, a special mount and pet, and, of course, Tyler's gratitude. Custom t-shirts were also incentives at higher tiers, as was one custom in-game item, named and described in the backer's honor, with stats of their choosing.

All those who contributed to the Kickstarter are listed within the HabitRPG website in the Hall of Patrons, located within the Social tab.

Backer items
Backers who pledged certain amounts of money received items shown in the table below. Since the Kickstarter campaign has finished, there is no way for newer players to earn this equipment.

Fun fact: when all of the Backer items are equipped at the same time, Cerebus's tail and the smoke from the Blade make it look like the lion is smoking a pipe.

Non-Playing Characters (NPCs)
The top tier of contributors ($800) became enshrined as the NPCs of Habitica. In chat areas, their names are highlighted in black with green text.

Equipment and Quest Lines
Four pieces of equipment were designed by high-pledge Kickstarter backers. Each piece was given to those backers automatically and will eventually be made available to all players via equipment quests.

Stretch goals
The initial goal for funding was set to US $25,000. This was exceeded, reaching US $41,191 with 2,817 people showing interest in the project. After the initial goal was met, further features were added as stretch goals, including:


 * Achievements
 * Profile
 * Tags
 * Translations
 * Priority and difficulty settings
 * Task icons
 * Challenges
 * Quests
 * The class system

Now that the Kickstarter is over, players may make financial contributions by purchasing gems or by subscribing.