Board Thread:Wiki Discussions/@comment-24.114.48.166-20140113045535/@comment-75.86.212.0-20140323113437

I've had similar thoughts before as well. It seems counter-intuitive to make a person choose between spending their gold on real-world motivatiors, which will help reinforce good habits, and game items which do not but make the game more fun and thus reinforce using the game. Of course the game really already has 2 currencies and a point system as well so it's already a bit complex.