Cron

Cron is a term borrowed from Unix and indicates a timed, repeatable event. HabitRPG refers to the Cron as the processing which takes place when players start a new day. The game takes the following actions at that time (among others):


 * Dailies reset and damage is dealt from any unfinished tasks.
 * Habits that do not have both a "+" and "-" action will have the magnitude of their value reduced towards zero (become more yellow).
 * Mana regenerates by 10 points (or 10% of Max MP, whichever is highest).
 * Snowballs and most buffs expire.
 * Damage to and from quest bosses is calculated and dealt.
 * Drop tallies for collection quests are calculated.

One day generally constitutes a cron cycle, and all HabitRPG players start with new days beginning at midnight in their selected timezones. Cron processing does not immediately occur at midnight (or the player's set custom day start time, however, but when the player first interacts with the site following that set time. If you are logged in during cron, therefore, you may need to press the sync button to refresh your tasks.

As indicated, a player may elect to change the time when a new HabitRPG day begins by selecting a custom day start in the Settings screen. A 24-hour clock is used, where 0 is midnight, 12 is noon, and 23 is 11pm. According to HabitRPG: "Warning: this is a highly-experimental feature, and many experience issues with it." These issues are listed here.