User blog:Rabidcentipede/Balancing the game

One thing that I've been struggling with on HabitRPG is trying to find the right balance... i.e. how much I should split tasks up so I get "more" things done (and therefore get more rewards), vs. how much I should try to make it an actual challenge to earn a new level/weapon/etc... I feel like sometimes when I'm feeling less motivated, it's easier to add a bunch of really simple to-do things, so I feel better about at least getting ~something~ done that day, but that tends to then devalue the more serious to-dos. I do try to weight them with difficulties, but sometimes I worry about inflation? hmmm.