User blog comment:Taldin/Styles and Class Thoughts/@comment-24672610-20160119234333

I love the idea of extra skills at level 50, or maybe a few scattered throughout the 14-100 space. The relative lack of milestones at the higher levels does get boring sometimes.

A couple random thoughts:

Rogues:

-Another possibility similar to yours could be a drop that you get to choose (out of the standard pool of eggs/potions/food that can drop) -Also, I personally feel that Stealth is too strong (I stopped playing Rogue because it was way too easy for me to use that as a substitute for actually doing enough of my Dailies)--I would suggest downgrading that (maybe you can only dodge one Daily per cast?) and having a more powerful version as a high-level skill

Healers:

-I suspect the average player spends little enough time fighting bosses with rage that that would just contribute to Healer being the least interesting class. It might be okay if it's one out of many high-level skills, but certainly shouldn't be the main one. -IMO CON is the least useful of the attributes, partially because it doesn't do anything about boss damage. I get that this is so all party members get the same amount of boss damage, but maybe Healers could have a skill that protects the whole party from some portion of the boss damage? (I was originally thinking of this as buffing some kind of "CON+" that effects boss damage, but maybe it's better to conceptualize it as reducing boss strength)

Also, how about some kind of really good, but really expensive (or otherwise difficult-to-obtain? Unlockable at higher levels?) class-specific equipment? The fact that the Legendary Equipment is the best for everyone is another factor that contributes to all the classes feeling similar at high levels.