Board Thread:The Gatehouse/@comment-70.188.139.186-20140301211000/@comment-24079720-20140427210521

I agree with the OP here (especially that last sentiment)--for the reasons stated, and another: because I create todos as I think of them. Sometimes way ahead of when I need to (or even SHOULD) get them done. So lots of my todos are red for no real reason. For instance, I pay my credit card and then immediately set up my todo for the next month so I don't have to think about it later. I can't pay my monthly credit card bill every day!

This is how I think it should work (an expansion upon what the OP just suggested): the player is encouraged to set a due date for ALL todos. For todos that have a real life due date, that's what you set. For todos that don't necessarily have a real life due date, you set the date you think it should be done at the latest. Then, you get the most reward for doing the todo as soon as possible. As the due date draws near, the reward dwindles down, eventually to nothing. Then every day past the due date, damage is caused. Damage increases each day past due date (to a cap).

Reward for getting it done early; punishment for getting it done late. That would be real (and fair) motivation for the todos. And if you don't want to set a due date for certain ones, you don't have to. Those undated todos will work the way the current system works.

What do you think?