User blog comment:Numberland/Treatment of difficulty in bosses/@comment-4515751-20151107183239

Okay, I'm definitely up for doing this but may need advice on how much damage is realistic - I'm in a high level (70+) group so it's hard for me to tell for lower level users. DDT will tell me how much damage if I have a quest running but not otherwise so I can't use my normal method of using my low level test character to test that (no quest).

I think doing a template seems sensible. Would that just cover the classification (trivial, easy etc) and the length of time it would take 'standard' party? Is there anything else that might be included?

The colouring seems to be done on boss HP: 0 to 400 easy, 500 to 800 medium, 1000+ hard. I'd be keen to keep those boundaries between easy and medium and medium and hard but could set up a trivial for less than 300 i.e. Basi-list, and very difficult 1500+. Boss strength hasn't been categoried as such. Could be <1 Trivial 1-1.49 Easy 1.5 Medium (since a lot more quests are 1.5 than any other difficulty) 2-2.5 Hard 3+ Very hard.

I don't know the template options that well should be able to figure it out having done various similar things.

Re collection quests, does anyone know if you collect items at the same rate independent of which quest it is? Might be nice to include something about that, rogues might need taking into account.

I'm going to be a bit slow to respond for the next week or so but should be able to kick this off well after current work crunch ends.