User blog:Taldin/Weekend Worldbuilding: Adventure Design Schemes

( Weekend worldbuilding: Posts about designing your own adventures.)

I've been thinking a lot about shared universe adventures. About how to make real world analogues of fantasy tasks. We've had some good examples in the past, bu.t rarely do they have a bearing on Habitica itself. If we are to adventure within the world, therefore, we ought to consider using what already exists.

We have a plethora of monsters and tasks; surely these can be adapted to challenges, especially in light of the fact that we have several of them that deal with real world ideas -- the Laundromancer comes to mind, for example.

I see we have four stats, and four classes. It gives us sixteen possible pairings of classes and stats; so you could ideally design up to sixteen individual challenges.

I could see possibly putting a spotlight on a region or a boss, for a couple of weeks; for example, the Cave Creature quest might have the following challenges: Intellignce Challenge: Strength Challenge:
 * Easy: Intelligence is your highest stat.
 * Medium: Intelligence is neither your highest nor lowest stat.
 * Hard: Intelligence is your lowest stat.
 * Easy: Do some research! Identify the geological composition of your local area. Report back in guild.
 * Medium: Pick from the following research topics on geology (some real, some Habitica) and report back your findings.  Word it as a research report, and if it's Habitica-related, make a blog post.
 * Hard: Write a short (500 word) story involving completing the Cave Creature quest, and put it in the drop box or a blog post for everyone to enjoy.

(to be continued)