Healer

The Healer is a class that citizens of Habitica can select when they reach level 10.

Healers have a high defense against damage and gain experience and mana quickly. Their skills can heal themselves and other players in the party, can provide their party with a defense buff, and can reduce the redness of tasks to reduce the amount of damage the tasks deal. They are valuable allies to have to prevent death in boss battles against strong bosses.

Benefits
The Healer is a forgiving class that is good for people and parties who have difficulty with their Dailies and Habits. If a player doesn't want to focus on dealing damage, they can become a Healer instead and focus on supporting themselves and their parties during battle.
 * Healers specialize in the Constitution attribute, which reduces the damage they take from missed Dailies and negative Habits. This may be useful to players who have many challenging Dailies, or who frequently indulge bad habits.
 * Healers don't deal much damage in boss battles, but they can play an invaluable role in keeping other party members alive. The Healer can restore their own health points as well as those of the party, and can buff the party's defense (note that Constitution is not taken into account when calculating boss damage, so Healers cannot protect their party against boss damage).
 * The Searing Brightness skill allows healers to reduce the redness of their tasks, further reducing the damage they take from uncompleted Dailies.

Skills
Healing Light=
 * -|Searing Brightness=
 * -|Protective Aura=
 * -|Blessing=

Equipment
Gathering all the Healer Basic Gear gives players the Ultimate Gear - Healer achievement. It costs 1205 gold to buy the whole set of basic Healer gear.

The World Event sets each cost 310 gold. Weapons=
 * -|Body Armor=
 * -|Headgear=
 * -|Shields=
 * -|Grand Gala gear=

Grand Gala Equipment
This table shows the special class gear from the previous Grand Galas. This equipment is available in the Seasonal Shop which opens during each Grand Gala.



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